Ghostbusters Engine: Proton Pack Test

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Post » Sun May 03, 2009 8:47 pm

Hey, I started making a Ghostbusters engine just for the hell of it.

So, here they are, the very first steps....


[url:371f6f2o]http://www.mediafire.com/?hz4ttzh0w0z[/url:371f6f2o]
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Post » Sun May 03, 2009 9:35 pm

Loving the sound.

You could add bone-animated walking feet under the guy
Remember to destroy particles once they go offscreen / offlayout
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Post » Sun May 03, 2009 9:54 pm

Thanks for the feedback.

Anyone have an idea how to make the stream look more like a stream. :mrgreen:

What I'm currently using are just little, round, colored sprites and I shoot them out in quick succession so I can us the sine behavior.

But, it just doesn't look entirely right... :?
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Post » Mon May 04, 2009 2:37 am

Hahaha neat. :D

I like it ;)

Looks enough like a beam to me... but I guess you could make each of the "particles" emmit more particles of thier own, with an additive effect... that would make it look nice and beamy.

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Mon May 04, 2009 11:06 am

Thanks for the reply.

I just dropped the sprites completely and just went with particle effects.

I think that I pretty much nailed the look and feel of the proton beam.

Have a look :

[url:26w128gn]http://www.mediafire.com/?jt2wxjzoicm[/url:26w128gn]
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Post » Mon May 04, 2009 11:32 am

Little better, but that sound effect needs a bit of volume reduction on the end.
Its making my teeth rattle.
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Post » Mon May 04, 2009 2:49 pm

Ha yeah that is a little nicer.

If you want a true "beam" then you could always check out the Laser Whip made by Lucid. I think it may have an effect like what you are really looking for, though not so sure on how hard it would be to implement... I haven't checked out the cap admittedly.

~Sol
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Post » Mon May 04, 2009 3:34 pm

[quote="SoldjahBoy":1j0q26ir]Ha yeah that is a little nicer.

If you want a true "beam" then you could always check out the Laser Whip made by Lucid. I think it may have an effect like what you are really looking for, though not so sure on how hard it would be to implement... I haven't checked out the cap admittedly.

~Sol[/quote:1j0q26ir]

Yeah that would work if you put a sine movement on the middle part, then add another like that one that starts the opposite direction.
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Post » Thu May 07, 2009 1:07 am

Thanks for the tips.

I tried out the laser whip thing, but I just couldn't get it to work like I wanted.

Plus, since I added the light effects, the beams looking pretty good.(Although, I must admit that I've been looking at it a lot lately, so my impression may be a little off.... :wink: )

Here's the new version. I added a big green dot with some very early capture effect.
I'm working on another approach, though.... :mrgreen:

Have a look : [url:3pltqsvf]http://www.mediafire.com/?mtdddmmktgn[/url:3pltqsvf]
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Post » Thu May 07, 2009 2:14 am

Looks like you're making some good progress. :)

Have you checked out Ashley's "Instant Hit Laser" example yet?

[url:18whcsd7]http://www.scirra.com/phpBB3/viewtopic.php?f=16&t=915&p=6474&hilit=beam#p6474[/url:18whcsd7]
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