Giddy about the Ouya export

Discussion and feedback on Construct 2

Post » Fri Jul 05, 2013 6:00 pm

On a scale of 1 to giddy. Im about a 10 x giddy to see the new Ouya export. I just received mine and it's awesome! Who's as giddy as I am?
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Post » Fri Jul 05, 2013 6:05 pm

@Ashley hasn't told us about performance or webGL support yet! Any news?
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Post » Fri Jul 05, 2013 6:17 pm

We are this time waiting for controller support and the tweaking to support effective landscape view. Though Ludei is really slow to update :( I wish they updated more than every 6 months :(

http://www.youtube.com/watch?v=ypyqkAo1jgo


In the mean time, GameClosure is also working on Ouya support. Although there is no WebGL. It's also a little more work to get GC going as it requires code writing to load the sound files.

https://groups.google.com/forum/#!topic/game-closure-devkit/eK3GaQ_fff4 jayderyu2013-07-05 18:25:07
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Post » Fri Jul 05, 2013 10:38 pm

@sqiddster Scirra reported 60fps with Space Blaster.

[QUOTE]pretty much a solid 60 FPS, dropped to about 52 FPS when a lot was going on. Was running in HD too (1920x1080)[/QUOTE]
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Post » Fri Jul 05, 2013 10:55 pm

I'm at 3 giddy.

Glad it works, just really over consoles, and the way they force you to buy new hardware all the time.
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Post » Fri Jul 05, 2013 11:29 pm

@thehen oh, that's great!
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Post » Sat Jul 06, 2013 12:58 am

@jayderyu : Post on Scirra's facebook page 11 hours ago :
[quote]Here's a little Friday surprise for you: Space Blaster running on an Ouya with controller support, via CocoonJS![/quote]

You should really either follow them on twitter and/or facebook.
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Post » Sat Jul 06, 2013 2:57 am

You forgot to show the picture as well:

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Post » Sat Jul 06, 2013 3:37 am

I saw the picture and I was floored!
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Post » Sat Jul 06, 2013 4:33 am

Can C2 get any better? Amazing work guys, can't wait....
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