Giddy about the Ouya export

Discussion and feedback on Construct 2

Post » Sat Jul 06, 2013 9:07 am

you are absolutely right :)

I got a facebook account, I barely use twitter.... once a year, but I do stay logged with FB. Even if I don't post on it much. It's usually up :)

I should have thought of that sooner :)

However, I tested CJS 1.4 with my controller(360) and it didn't work :(.However, I do use only the stable versions. So if it's a recent beta release. Then I need to wait still. Though the CJS/C2 preview model looks sweet :)

And, does the CJS now support Ouya IAP? or is that still to come?

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Post » Sat Jul 06, 2013 9:45 am

@jayderyu: It's a work in progress/still to come, but Ludei has been pretty active around Ouya lately (they mentioned on their twitter they participated to the ouyajam and the news about C2 support of Ouya is very fresh).

Also do you own a Ouya ?
I've seen some reviews of a model that was outrageously not playable with a delay between the input and the registering of the input making most games unplayable. Has this issue been fixed since Ouya's release ?
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Post » Sat Jul 06, 2013 12:13 pm

[QUOTE=Kyatric] @jayderyu: It's a work in progress/still to come, but Ludei has been pretty active around Ouya lately (they mentioned on their twitter they participated to the ouyajam and the news about C2 support of Ouya is very fresh).

Also do you own a Ouya ?
I've seen some reviews of a model that was outrageously not playable with a delay between the input and the registering of the input making most games unplayable. Has this issue been fixed since Ouya's release ?[/QUOTE]

@Kyatric - this review isn't bad. I think the product should only get better with software updates. http://www.joystiq.com/2013/07/04/ouya-review/
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Post » Sat Jul 06, 2013 12:33 pm

[QUOTE=Kyatric] @jayderyu: It's a work in progress/still to come, but Ludei has been pretty active around Ouya lately (they mentioned on their twitter they participated to the ouyajam and the news about C2 support of Ouya is very fresh).

Also do you own a Ouya ?
I've seen some reviews of a model that was outrageously not playable with a delay between the input and the registering of the input making most games unplayable. Has this issue been fixed since Ouya's release ?[/QUOTE]

yes I do :), I'm a $100 backer so I recieved a backers edition. I heard about Ludei being more active with the Ouya, I hoped my campaign on the Ouya forums to Boxer8(Ouya company) helped get the ball rolling :)

Someone on the forum has managed to identify that the delay seems to be related to other USB objects. As time goes by the controller delay seems to get longer. This isn't with all controllers however. Some of the developers are trying to isolate controller revision to problem. I however had a 360, PS3 controller plugged in by way of hub and have had no delay troubles. However you need to really map the controllers. I hope Ahsley prehandles this so we don't have to do this ourselves :D

I think my favourite review is Blunty's "does it suck". I like this because the review doesn't take the perception that it must be equal to the current console. Instead it measures it's cost, performance, and use. Which I feel has more merit as a review than "must be powerful, must have system seller exclusives". Ouya definetly doesn't try to play that console game, but does it need to for $99us/cdn?

My problem with the Ouya has nothing to do about power. And being a developer(lol like I finished anything :D) I'm patient for elements to be ironed out. I just loath the classic design of controllers. Otherwise. I love the fact that I can try any game on the Ouya :)
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Post » Sat Jul 06, 2013 2:27 pm

The issue I saw in reviews wasn't with power either but with input delay making games really not playable. Even the navigation in the basic interface had some "lag" which looks really unpleasant.

It was tested on one of the early adopters OUYA which apparently had issues. During the first seconds of the review, one of the buttons of one of the controllers even stood pushed down and required the player to "shake it up" to go back to normal.

I'm OK with the idea that it can be improved, aware that it's not to be compared with a xbox, psX or whatever other living room console and that in the long run it may become a viable "low cost" console.

There was just some bad "publicity" with the first units shipped that had factory issue (so the bad reviews were deserved in that case contrary to what Blunty seems to say) and I've read on Ouya's forums about people having some issues with ouya's support service when contacting them to have the controllers replaced and not hearing back from them .

It makes for a blurry information over the net about the current state of the console IMO.
Some people say it's not playable at all, and some other say it's fine and depends on the games.

The fact that C2/CocoonJS is getting support for it is a nice opportunity anyway (one more platform, yeah).
Now on the consumer side, I'm wondering what audience really bought the console so far (from what I had gathered during the kickstarter campain it was mostly developers) and if this audience has a good enough experience to be willing to buy the games produced.
I guess it's too early to say, but that will be part of the interesting informations/datas to look into.
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Post » Sat Jul 06, 2013 4:04 pm

This review seems pretty fair, and he talks about latency issue.

http://www.joystiq.com/2013/07/04/ouya-review/?a_dgi=aolshare_facebookArcadEd2013-07-06 16:04:41
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Post » Sun Jul 07, 2013 5:21 am

@Kyatric
oh yes, support :( support is massive hit favouring miss. Some people get support quickly, most people get support very slowly. I would lean that there support is slow, but it is there.

Same with Ouya staff on the forums. Only the Unity Ouya staff have a resonable response time. The other Ouya forum staff are just so slow and barely responsive. I don't like Ouya support right now. Maybe I'm just spoiled by C2.

I started the RMA process for my controller as it has the axis deadzone problem. 2.5 weeks for the RMA response and form to fill. With my first email being ignored. As a hint, don't use a gmail account. I'm not sure but I get the feeling that gmail accounts are filtered. I ended up using my barely used buisness email which got a response. even there auto resonse didn't work with my gmail account :(

the very early Kickstarter backers got a lot more lemons. I have no idea if this continues to persist strongly with retails version.

I'm also hesitent if backer versions should be reviewed as a final release. Movies are usually not reviewed unti it's finished release. Though how it was released was just asking for bad media. However, it is what it is.

I think the sum of "cheap console" is the best opinion of it. I think if the software also favoured a lot more media options. netflix, hulu, so on so forth with a controller that supported it. I think it could have gone a lot better. Focusing on just games is expecting a lot of comparison of game expectations. I think some really good games will come out for the Ouya, but will take some times.
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Post » Sun Jul 07, 2013 8:09 pm

Personally the OUYA is the next XBLIG.
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Post » Sun Jul 07, 2013 9:53 pm

I am incredibly excited about using construct 2 to make ouya games, great news that ludei and scirra have it working with controller spporr an all, how much longer until before we can use it too :)
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Post » Mon Jul 08, 2013 1:19 am

[QUOTE=mammoth] Personally the OUYA is the next XBLIG.[/QUOTE]

Nah it's not really.

First Xbox has a good number of users. 20-30 million. So introducing indie games on the 360 has a lot of users. Ouya has maybe 200k. I doubt Ouya has a million yet.

MS has VERY strict requirements which removes the idea that games on 360 are indie. yes they are indie, but the polish required is full usually AAA.

Ouya has no additional entry cost, and the requirements are fairly low.
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