Giddy about the Ouya export

Discussion and feedback on Construct 2

Post » Mon Jul 08, 2013 1:19 am

[QUOTE=mammoth] Personally the OUYA is the next XBLIG.[/QUOTE]

Nah it's not really.

First Xbox has a good number of users. 20-30 million. So introducing indie games on the 360 has a lot of users. Ouya has maybe 200k. I doubt Ouya has a million yet.

MS has VERY strict requirements which removes the idea that games on 360 are indie. yes they are indie, but the polish required is full usually AAA.

Ouya has no additional entry cost, and the requirements are fairly low.
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Post » Mon Jul 08, 2013 2:15 pm

Had mine for last 2 weeks, no noticeable controller lag for me with the controller.
Only real performance issue I've had is with Shadowgun demo. Fluctuating fps etc, but I suppose it was running at 1080p.

Looking forward for C2 support :D
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Post » Mon Jul 08, 2013 11:27 pm

I own an Ouya and I'd love to help test out any support / export features for construct 2. I have a developer license for C2 as well. I have not experienced the lag that has been talked about and I'm using the stock controller that comes with the Ouya. Played it for several hours last week and there was no 'cumulative" lag that I could see.

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Post » Mon Sep 30, 2013 4:07 am

What ever happened to this? Anything? Is there any Ouya support?
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Post » Tue Oct 01, 2013 6:20 am

PhoneGap with FastCanvas and the Ouya Plugin is the only option at this time.
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