Gif Tools

Discussion of tools and resources for game developers

Post » Mon Feb 23, 2009 6:16 pm

[color=#FF0000:965bk35t]Requires .Net Framework 3.5[/color:965bk35t]

-Converts Gif to Image Sequences
-Converts Bitstrips to Image Sequences
-Converts Image Sequences to GIFs
-Converts Image Sequences to Bitstrips
>> Source included (C#)

Double click the Field to browse for file/folder

Yap, i made it, any questions pm/email me(

[quote="Using with construct... I":965bk35t]1- Open and extract your gif frames OR Build an image sequence with Png's...
2- Edit then if necessary[color=#FF0000:965bk35t]
3a- Format the filename to the program (ie: Change Frame_[/color:965bk35t][color=#0000FF:965bk35t]0[/color:965bk35t][color=#FF0000:965bk35t].png to Frame_[/color:965bk35t][color=#0000FF:965bk35t]{0}[/color:965bk35t][color=#FF0000:965bk35t].png[/color:965bk35t]

[color=#FF0000:965bk35t]3b- Frame must start with 0, file and format[/color:965bk35t]
3c- Build an Bitstrip out of your image sequence
4- In Construct's animator panel, choose Import images ( right click + import frames)
5- Choose the built bitstrip
6- Set TileW and TileH to the [color=#FF0000:965bk35t]frame[/color:965bk35t](not the file, the size of a single frame) Width and Height
7- Click Cut into tiles
8- Done :D you made an animation out of an Bitstrip that was made out of an gif XD
9- Yap, extracting gif frames can take a little more time compared to the other 3 tools... dunno why[/quote:965bk35t]
In case of updates, ill update the ZIP File and alert there
Feel free to [color=#FF0000:965bk35t]explore[/color:965bk35t] the source k?
[color=#FF0000:965bk35t]EXPLORE [/color:965bk35t]not [color=#FF0000:965bk35t]REDISTRIBUTE AS YOUR OWN[/color:965bk35t] :evil:
Posts: 25
Reputation: 900

Return to Tools and Resources

Who is online

Users browsing this forum: No registered users and 2 guests