@TiAm money is not the only reason for people to want an android version, sometimes the goal is just to have a larger audience (even though technically the html5 exports would work with that, but that is another story), also piracy issues could be taken seriously if they truly wanted it I think.
@szymek the curious thing is that C2 is made to have a code produced that is read with a player, and none of said players is reliable, I mean:
-canvas+ (cocoonJS only option at the time) went from "nice" to "meh." to "completely broken for 6 months" then "rebecame nice but we can see that C2 is not made to work with it as no large game can even starts up" to finally "we got deprecated? too bad we made it work now", nothing said they won't do it again though.
-crosswalk have a lot of features, but the chromium engine is a bad choice, heck, choosing one engine for the users in the end was not a good idea to begin with, and so chromium sometimes breaks retrocompatibility, and also some basic things like V-sync, in the end, it was a more clever choice than canvas+ at the time.
and the cycle can go on with this one too, nothing can guarantee that it would last for 6 months if it worked with C2, in the end, we might as well have none said "official exporters" and let the users find the gems themselves, sure issues can be corrected, but waiting for an eventual fix is simply not worth it.
Game design is all about decomposing the core of your game so it becomes simple instructions.