TiAm wrote:What would really make C2 exporting better would be some competition for desktop (and potentially, console) distribution. Right now it boils down to: NW.JS. And that's it.
Firefox may be terrible now, but project silk looks to be a dramatic improvement that should bring the fox on par with chromium (when chromium is behaving that is). What about Mozilla making their own version of NW.JS?
TiAm wrote:Ditto for Microsoft: what about a 'redist runtime' version of Spartan that offers support across Windows Desktop, Mobile, and XB One?
TiAm wrote:As for mobile, it would be great to hear from more people using CJS Webview+ to distribute on iOS8, because so far all I've heard is that it is phenomenal performance-wise, but the only person I know of who is using it for sure is silverforce.
TiAm wrote:I'm becoming more and more convinced that Android is a poor platform to begin with, given it's poor commercial potential, poor performance relative to the raw system perf (even for native apps), high input latency, massively fractured OS/Hardware, dismal state of chromium/crosswalk for android, etc...
Jayjay wrote:@digitalsoapbox Awesome, can't wait to hear how Xbox One is looking! I agree that Unity has its flaws and that's actually why I really want for C2 export formats to be able to get into a position of having more stability and performance, I just feel that it's not yet the time for the website to say "We're stable and you can make whatever 2D game you want and it'll run amazing!" all over its product pages and then turn around and say "Well, it's kinda early access so just wait for the next update/technology" when people are having issues.
...fragmentation is bad, as you mention below...
What's the benefit of this [redist runtime] over their cross-platform universal app support with HTML5/JS/WebGL?
(Re CJS Webview+ export)If it's not cross-platform, what would the benefit be to cross-platform developers? What happens when CJS goes the way of the dodo in lieu of other options with more features and better support? CJS support is terrible, period.
Fragmentation on Android is dropping and is the most popular mobile platform worldwide based on sales figures and install base alone. That's an odd thing to describe as a commercial failure. Every Android device I've tested on - and I test from 2.3 up to 5, across about a dozen different devices from a list of different manufacturers - has no trouble handling anything designed for their specifications...
...As for Chromium/Crosswalk, I'm quite happy with 60fps 1080p performance with thousands of sprites on mid-range Android hardware, so I've no idea what you're talking about here either...
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