Ashley wrote:We have worked really hard to optimise our engine, to the extent I'm convinced there aren't any easy optimisations left to make. Render cells was getting to the point of very complicated implementation with benefits only in specific circumstances. I think most complaints are just to do with Chromium's frame scheduling/v-sync, which is actively a work-in-progress as the Chromium GPU team are upgrading a bunch of stuff. But as ever if you find anything particularly slow, send me a .capx and I'll profile it. I really rarely get sent .capx examples of slow things, and last time I got sent one I managed to profile it and make improvements to the engine, but people mostly talk about it which isn't helpful, I need to be sent real-world examples! Also as ever if an update breaks anything or you have any other bug reports please file them following all the guidelines, otherwise there's not much we can do.
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