The problem is that the errors aren't
in the game logic. The errors @damainman is describing are completely random engine issues
across a variety of customers and completely unseen in any of our own desktops. Low spec machines do tend to have more issues, but even high end ones that wipe ours across the floor seem to have problems we've never seen even once in any of our testing.
Another reason why giving him the entire capx won't work beyond copyright ( we offered for Scirra to sign NDA/etc to access the source with no reply at: viewtopic.php?f=152&t=111673
) is because there is just so much going on that it would probably take him the same 1.5+ years we've been working on it to fully map everything out. We worked on this code nearly every day for that whole time and know it best, if there was something more we could do to fix it or debug further we would (and, we are!)
And if the problem turns out to be Node Webkit or Chromium you know what will happen? We will get told to contact them and pray that they can fix it. That's just plain aggravating considering that this middleware is supposed to be the end-point where we report bugs as customers of Scirra directly.
I love Scirra, and have since the first time I saw Construct Classic in the real early stages, but in the same way that CC ran into limitations and a total re-write was decided upon, C2 has now done the exact same thing but C3 won't even be a different runtime so the same issues I have now will be there waiting for me.
I don't want Ashley to abandon C2, that's part of why I want it fixed, in fact I want Scirra to invest in their product and hire the contractors/staff and make something really professional out of it. For big game devs we would certainly be willing to pay at a minimum the cost of Unity pro, because we don't care about 3D (but Quazi's Q3D is looking really good!), we just need 2D to work.
It's not just art, it's sounds and the event triggers attached to those sounds. Taking out those would probably break the game and between supporting our game, our day jobs, and other commitments there's just not enough time in the day.