Global Variables: Booleans?

Discussion and feedback on Construct 2

Post » Wed Aug 01, 2012 4:33 pm

@aridale: Not even other people's .capx examples? There are many great ideas and game mechanics floating around in these forums.
B
27
S
8
G
8
Posts: 903
Reputation: 8,452

Post » Wed Aug 01, 2012 4:38 pm

very few and only when I cant figure out somethin on my own. Then I look for plugins or examples and failing that I start a topic of my own
B
13
S
5
G
2
Posts: 306
Reputation: 3,262

Post » Wed Aug 01, 2012 9:27 pm

Yeah, i need global variables with booleans because i use 1 and 0 a lot, sometimes it doesn't work when you override it.
B
95
S
25
G
20
Posts: 3,052
Reputation: 22,613

Post » Thu Aug 02, 2012 6:20 am

I'm glad to see everyone's on the same page, even if it isn't the most required feature right now. Here's to the future updates for Construct!
B
19
S
5
G
1
Posts: 104
Reputation: 2,920

Post » Thu Aug 02, 2012 2:52 pm

I like using 1's and 0's. You can even toggle it!

toggledX = 1-X
B
90
S
30
G
24
Posts: 3,189
Reputation: 32,400

Post » Sat Feb 23, 2013 5:35 pm

Sorry, I know this is an old thread but I'd just like to add my vote to add Global Booleans It would come in handy when calling up some UI elements.

[QUOTE=sqiddster]toggledX = 1-X[/QUOTE]

Until then, I'll use this. Thanks!Discant2013-02-23 17:36:25
B
14
S
6
G
1
Posts: 8
Reputation: 1,559

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: Colludium, Mkwsmsk, Yahoo [Bot] and 1 guest