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Post » Thu Sep 08, 2011 3:57 pm

Ah ok sorry I didn't read it as a joke at first
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Scirra Founder
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Post » Thu Sep 08, 2011 8:26 pm

Game maker is bad. The whole interface looks like crap.
I acctually tried the free version and I thought it could not compare with neither construct nor mmf.
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Post » Fri Sep 09, 2011 3:07 am

worst comes to worst, and gamemaker eats up all the market (which i highly highly doubt), c2 will just destroy GM on the Direct-x OpenGl game creator side of things, just like CC has been doing for years even in an incomplete state.
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Post » Fri Sep 09, 2011 11:37 am

[QUOTE=Ashley] Doesn't anyone find it odd that 1) GM is generally considered a scripting tool, in order to do anything useful, and 2) if you can code, why would you buy an expensive tool to code in when you can just code in javascript with many excellent free tools and libraries available?
[/QUOTE]

GameMaker HTML5 is really too expensive. However, if GM Studio is about USD400 with IOS, Android, MAC and Windows exporters. I think that this price is not expensive. Many game companies will be willing to buy and use GM Studio to develop games.

A game company only need to develop a game once in GM Studio. Then four different versions for the four platforms of this game can be exported in the GM Studio. However, if this game company uses four different traditional programming tools to develop a game for these four platforms, a lot of time is needed. Using GM Studio will save a lot of development time. Time is money. Many game companies will really use GM Studio.

Moreover, the syntax of Game Maker's scripting language is much much easier than an ordinary programming language, eg., Javascript, Actionscript, (from my experiences, I am not good at programming). A lot of game designers and game graphic designers of the game industry can also handle GameMaker's scripting language well. These people will also buy GM Studio to develop their commercial games for different platforms. They don't need to co-operate with game programmers to make games.

Similarly, if Construct 2 will have IOS, Android, Mac, EXE exporters, many professional game designers and graphic designers of the game industry will also buy Construct 2 and use it to make commercial games!
BoyHK2011-09-09 11:38:49
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Post » Sun Sep 11, 2011 9:40 am

Actually, you do sound like a marketing guy.
...but this is mostly psychological. Check my devlog
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Post » Fri Sep 16, 2011 9:21 am

Look I have used and own a copy of the 8.1 licence. it is capable of clicking together some good games but to do most things you need to write GML. (GM's scripting language) it's a bit easier than other languages and it has a HUGE library for support on the forums etc.

Construct caters to me exactly though. Visual programming. This is where GM fails as it doesn't provide the depth in it's visual scripting that Construct delivers.

However...where YoYo games are doing a huge step is by enabling export to Android and ioS as well as PSP and HTML5. To me as a Indie developer that is worth gold...quite literally, which means I can code something and release it on all these walled gardens.

What Construct 2 is doing with HTML5 is fantastic...it allows your games to get out there and be seen. the problem there is no access to openGl yet like if you would develop directly onto the device so, one will not be able to do the same on HTML5 as one will be able to do natively at this stage. Who knows maybe in the future.

imho Clickteams Multimedia Fusion 2 is doing it right. it's as easy as Construct 2 to click together games - although not as elaborate as CC.
And it has exporters for Flash (swf) and iOS and they charge extra for that.
I reckon Ashley and Tom could do that and make some extra cash as well as keep C2 affordable.
Just not sure how as it is being built for HTML5.

I love Construct from the little time I have spent with it but the non iOS non Android export ability is def something that I wish it had. For all my HTML5 stuff C2 will be my choice as it's the quickest and most fun way of building those games. Then I will look at using something like PhoneGap to deploy to devices and use native features. It is a extra complex step but maybe a good way of doing it.

Havok2011-09-16 09:30:51
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Post » Fri Sep 16, 2011 2:53 pm

We've got plans to export to a number of different platforms in future, including Android and iOS. We're just a small team so it might take us some time to get round to it!
Scirra Founder
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Post » Fri Sep 16, 2011 4:30 pm

[QUOTE=sved] Actually, you do sound like a marketing guy.[/QUOTE]

Hi, I only try to analyse the situation...
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Post » Fri Sep 16, 2011 4:33 pm

[QUOTE=Ashley] We're just a small team so it might take us some time to get round to it![/QUOTE]

I have confidence in you and Construct.!!
             BoyHK2011-09-16 16:34:11
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Post » Fri Sep 16, 2011 6:47 pm

First was, why Construct (now Classic) can't export browser game.
Then people began to whining, why Construct 2 don't export to *.exe.
Now it's time for, why there is on IOS export, no Android etc.

If you go here there's a big sign sayin A visual HTML5 game development tool

And if you keep going you will find that eventually - here's all answers for your questions.

C2 is not Game Maker and it's not MMF, if you want more exporters make yourself a plugin or wait politely for develpers to finish their work.

Last words. After spending years in klick%play (or click&create - depends on the country), MMF, MMF2 and almost two hours in GM i can say CC and C2 are two best things that could happen for amatour game developer.
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