Go Faster

Show us your completed creations made in Construct 2

Post » Fri Mar 15, 2013 1:37 am

Great game man! Simple and fun.
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Post » Fri Mar 15, 2013 4:27 am

Neat concept! Way to make the player identify with a giant pixel =)
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Post » Fri Mar 15, 2013 3:13 pm

Awesome!!
Thanks for share!
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Post » Sat Mar 16, 2013 8:26 pm

@sqiddster Congratulations, this is fantastic!I looked at the game .capx but i can't understand where you do the "cleaning" of the array to make those organic platforms that never blocks the player path.Can you point me in the right direction?
thankscesisco2013-03-16 20:26:55
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Post » Sat Mar 16, 2013 8:44 pm

@cesisco all the world generation code is in one group - it's called 'world generation' or something.

Basically, I resize a grid of random noise with bilinear (smooth) filtering, then threshold it to black and white. The reason it never blocks the player is because the threshold favors white more than black - this is controlled by a variable (forget what it's called).
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Post » Sun Mar 17, 2013 10:40 am

[QUOTE=sqiddster] @cesisco all the world generation code is in one group - it's called 'world generation' or something.

Basically, I resize a grid of random noise with bilinear (smooth) filtering, then threshold it to black and white. The reason it never blocks the player is because the threshold favors white more than black - this is controlled by a variable (forget what it's called).[/QUOTE]

Ok thanks, i'll dig into it one more time.
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Post » Sun Mar 17, 2013 1:53 pm

Great game sqiddster, as usual !
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Post » Sun Mar 17, 2013 3:07 pm

Really nice!
The level generation is epic.
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Post » Fri Apr 19, 2013 5:52 am

So, the path does get obstructed sometimes. In fact this is virtually only way to lose, when you wind up in a pit or a dead end and have to backtrack into the lava or wait to die.

@Squiddster mentioned in Go Faster's arcade comments that you can figure out when a dead end is coming.

What tips and tricks have you all learned to either detect dead ends/pits or otherwise improve your play?
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Post » Fri Apr 19, 2013 6:26 am

This is crazy fun, and it's awesome that you provide the capx

I'm still too much of a noob to understand it all but I look forward to studying how it all comes together.

Thanks
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