Go Go Monkey Squad - Upcoming iOS Game!

Show us your completed creations made in Construct 2

Post » Sun Mar 03, 2013 12:23 am

No music in the current version , rory
And could you explain me how to do some combos ?
B
34
S
16
G
16
Posts: 2,222
Reputation: 16,564

Post » Sun Mar 03, 2013 12:28 am

Try now! It was taking a little while to upload from dropbox.
@whiteclaws Combos are basically just not ending your hitting enemy streak, sometimes enemies are behind obstacles, Kuno can tumble and keep enemies infront of her for a long time, she can reach the highest combos, but the problem comes only when enemies are far away you can use Cybo to attack behind that. Right now, some balancing is definitely needed though :) I easily got to 800+ combo with Cybo.
B
36
S
10
G
6
Posts: 948
Reputation: 11,101

Post » Sun Mar 03, 2013 12:42 am

Okay ...
B
34
S
16
G
16
Posts: 2,222
Reputation: 16,564

Post » Sun Mar 03, 2013 2:27 pm

I didn't tell my little cousin that I made the game, I let him play it and he kept asking if he could play it on my iPhone after that!

:) made my day
B
36
S
10
G
6
Posts: 948
Reputation: 11,101

Post » Sun Mar 03, 2013 5:37 pm

I'm guessing you wanted something more precise? I think he has his text set to a variable so whenever his weapon collides with the enemy it just adds a value of one to that variable.

The text then just outputs the variable on the screen and has it increment by one each time the weapon collides with something.

[QUOTE=Whiteclaws] Okay ...[/QUOTE] retrodude2013-03-03 17:37:44
B
18
S
4
G
3
Posts: 436
Reputation: 4,801

Post » Sun Mar 03, 2013 5:43 pm

Very nice job Rory, I'm diggin the graphics and the gameplay

My irrational fear of unicorns was one of my favorite games in the scirra arcade because it had surprises like the cave of truth and evil unicorns which threw me off and made it entertaining

I really like the idea of switching between the four monkey's as it makes the game alot more entertaining

The pixel art also looks fine tuned so great job on your work, the game definetly has potential.

I was just wondering if you could kinda explain how your shop works for the items?

Do you have separate sprite objects that pin to your character? Or is your shop setup so when you click on the item your main player just changes animation?



[QUOTE=Rory] Hey everyone,

I'm here to announce a game I've worked on for awhile now, something for the iOS (and hopefully Android). You may know me from my previous work on the Scirra Arcade - "My Irrational Fear of Unicorns".

I have a kinky obsession with weird titles I'm afraid, so this game is titled..




To introduce the game, here's a brief description,
[quote]Go Go Monkey Squad is a 2D Endless Run & Shoot game made for the iOS and touch screen devices. You play as four monkeys which you can switch between, each with unique powers and fighting styles. Rico the Ricochet bullet monkey, Kuno the Katana wielding female fighter, Malfozzo the level 9001 wizard and Cybo the monkey who can shoot lasers from his cyborg arms. Stringing together large combos is the goal of the game. Keep on playing to earn Bananas to unlock new hats which each give your monkey different bonuses and abilities.[/quote]
Some things to note, the game is highly inspired by the success of the game "Punch Quest" by Rocket Cat games, and it is still under heavy development. So the shops are only working for Rico, and the game is obviously still too buggy for the iOS release, but I hope to get some good feedback here.

Take note, I've enabled keyboard controls for jump, so you can try that out. Also there are only two kinds of stages done at the moment.

No. 1 - 5 on your keyboards are cheat functions for testing purposes!
1 - Rico gets Max HP
2 - Kuno gets Max HP / Unlocks
3 - Malfozzo gets Max HP / Unlocks
4 - Cybo gets MaxHP / Unlocks
5 - Gains 300 XP and Levels up

Click HERE to play Go Go Monkey Squad (Test Edition)

A big thanks to Scirra and CocoonJS for the great softwares that are making this game possible.[/QUOTE]   
B
18
S
4
G
3
Posts: 436
Reputation: 4,801

Post » Sun Mar 03, 2013 6:10 pm

why the game screen is small ?
B
16
S
4
Posts: 248
Reputation: 2,267

Post » Sun Mar 03, 2013 6:24 pm

@retrodude Thanks for the nice comments, I used separate objects and pinned them to the monkey. I like streamlining things, my monkeys are actually one Sprite object, with 4 different animations, this simplifies so much of the switching in between, and the pinning pins to the position say no.2 which would be the hat point.

@tringio That's because the game is meant for iOS, and it is meant to be retro-styled, so I limited the game's resolution to about 1/4 of the actual iOS resolution :)
B
36
S
10
G
6
Posts: 948
Reputation: 11,101

Post » Sun Sep 22, 2013 10:35 am

i see Monkey Go Happy so funny than it
i choose it
love monkey go happy
B
3
Posts: 1
Reputation: 177

Previous

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 4 guests