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Post » Wed Feb 20, 2013 9:08 pm

Because your sprite4 uses the "physics behavior" and is not set to "immovable".
So on start of your layout, the sprite4 is falling down (though you can't see it since it has no texture) and ends up colliding with sprite2 (the green ball).

Remove the physics behavior, and it's working as intended.

Also please prefer using the "Edit post" option in "Post options" rather than posting several posts in a row.
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Post » Wed Feb 20, 2013 9:28 pm

Okay, I had that right in my project just not the sample Sorry. Okay, I updated it again.
https://www.dropbox.com/s/m9inwz3xh9pqxor/goaltest.capx

Still can't figure out why its not working thought.

I did place the elasticity to 1.3 just to show that even when its bouncing it's not hitting the goal.sozoe2013-02-20 21:35:52
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Post » Wed Feb 20, 2013 9:56 pm

Your Level1 have no event sheet attached.

You need to create event sheet for Level1 or set Event sheet 2 (current one with events) in Layout properties window


Edit: And set Collisions to enabled for green ball.shinkan2013-02-20 21:58:03
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Post » Wed Feb 20, 2013 10:03 pm

You might also want to check the Physics basics tutorial and later the advanced physics tutorial.
Kyatric2013-02-20 22:03:50
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Post » Wed Feb 20, 2013 10:07 pm

Okay, yeah sorry I forgot to set my event sheet on the sample, and I forgot to change my ball, but when I did, when it hit the bottom sprite it went to layout 2, so I had to change the bottom,right and left sprite to no collisions. but still no change.
https://www.dropbox.com/s/m9inwz3xh9pqxor/goaltest.capx
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Post » Thu Feb 21, 2013 9:48 am

Something like this ?
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