Godot Engine (open source 2d/3d engine)

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Post » Tue Dec 16, 2014 10:17 pm

v1 of Godot engine has just been released! See here for more info:

http://www.godotengine.org/wp/godot-engine-reaches-1-0-releases-first-stable/
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Post » Thu Feb 25, 2016 1:59 pm

Godot Engine has just reached 2.0 stable

Seems to be matured quite well and gui feels very professional.

Image
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Post » Thu Feb 25, 2016 7:19 pm

These are probably little bit outdated, but gives an idea what kind of engine godot is

Closer-Look-at-the-Godot-

Tutorial
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Post » Fri Feb 26, 2016 7:45 am

I'm a big fan of Godot. Visual scripting support in the pipeline for later this year...
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Fri Feb 26, 2016 11:15 am

@Colludium
Seems to be a robust game engine and possible visual scripting makes it even more appealing.

I'm definetly excited about Godot.

Here is a really neat feature
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Post » Fri Feb 26, 2016 1:07 pm

neverk wrote:I'm definetly excited about Godot.

Here is a really neat feature


I'm liking their design philosophy more and more! Thanks for that!
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Sat Mar 05, 2016 8:15 pm

@neverk

Godot is really awesome. Thank you for have posted these useful links. I thought that I would be much more difficult. Okay, it's not easy, but as I know a little bit of Python, I can understand something about the structure of GDScript. After you start to create some scripts or even use other scripts of other programmers, you can reuse it for games with the same style, just changing the variable values. I've a question: I didn't find much information about how to create the applications. I know that I 'll need to export it. But in this case, how can I build, for example, for iOS? is it very hard? Could you point me some directions? Thanks in advance.
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Post » Sat Mar 05, 2016 9:36 pm

@RBuster
I haven't build for ios yet. Have you checked this part of the godot manual:
http://godot.readthedocs.org/en/latest/reference/_compiling.html

This is also a good place to find help:
https://godot-engine.zeef.com/andre.antonio.schmitz

Hope you find what you are looking for.
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Post » Sat Mar 05, 2016 10:19 pm

neverk wrote:@RBuster
I haven't build for ios yet. Have you checked this part of the godot manual:
http://godot.readthedocs.org/en/latest/reference/_compiling.html

This is also a good place to find help:
https://godot-engine.zeef.com/andre.antonio.schmitz

Hope you find what you are looking for.


The only thing I saw about visual scripting in Godot was a quick post in 2015 that talked about adding it in the future. The post didn't give a time frame. Any news on this anywhere? The one thing that drew me to C2 was visual scripting...I just can't get my head wrapped around writing true code.
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Post » Sat Mar 05, 2016 11:02 pm

@Bleenx,

The answer to your question about visual scripting is here in the Godot roadmap, Core Engine #24.... :)
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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