Go!Go!Maddi! Pseudo 3D Tech Demo

Show us your completed creations made in Construct 2

Post » Mon Jun 03, 2013 11:11 pm

@jayderyu Thanks - I was kind of shocked to get the speed I'm getting. I was totally under the impression that this was going to crash and burn after a few sprites went on screen.

@KaMiZoTo I'm attempting to get that kind of a look. But maybe a little less bare - Space Harrier hardly had anything on the screen.

@Blacksmith Thanks for testing and thanks for the feed back as well (that goes for all of you too)! Outrun ran on the same arcade system I believe. I always have a hard time believing that those games were mid 80s... Seemed ahead of their time. On your old pc, what browser did you use?

Thanks again guys!! I've been plugging away at the other version of the engine. I'm lacking sprite skew. I thought the mode7 sprite could handle it but the angles go all out of whack and aren't controlled easily enough to bother with. I've coded pretty much the exact feel of the Space Harrier controls in the other engine. I'll probably keep it a little looser on Go!Go!Maddi! The auto center drove me nuts...



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Post » Tue Jun 04, 2013 8:11 am

@damainman,

Yes the 80's (pause for wistful reminiscence...), where does the time go? I played the demo in both Firefox and Chrome (was slightly better in Chrome though).
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Post » Tue Jun 04, 2013 8:02 pm

Put a split-screen local-multiplayer and you got about 90% of SNES games.
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Post » Tue Jun 04, 2013 8:09 pm

Really well done! Played in Chrome on a slightly old gaming laptop without a hitch.
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Post » Wed Jun 05, 2013 9:27 pm

@Blacksmith thanks! I Can probably cut back on some of the gfx and tighten up the code still and getting working better on older machines.

@breackzin It was supposed to be a two-player co-op game... I'm not too sure if c2/html5/this engine will handle that happening but since it is split screen, I could cut the sprite scale height by half if it's top and bottom split screen and that would take the strain off of the engine.

@RandomExile Thank you very much! Good to hear it worked on the laptop!

So in the other engine I have the Giant head type enemy with rocks spinning around it like it has gravity... or whatever. You can shoot the rocks until they break and then shoot the boss. Next up, coding the giant snake style boss!!

Can't wait to get this stuff tweaked over into my engine! Once this other engine is done I'll do the full update to Go!Go!Maddi! Shouldn't be much longer!

Thanks again guys!!
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Post » Wed Jun 05, 2013 11:38 pm

The controls didn't work and it was a little jumpy but otherwise did work on my iPad. Looks pretty nice.
www.h1k3.tech

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Post » Thu Jun 06, 2013 1:09 am

@lanceal There aren't any controls programmed for the ipad/mobile yet. And what magical super version of the ipad do you have? I have a Mini,a 2 and an iphone 5. All have a purple screen when I run it and then safari crashes... Mind you they're all jail broken and probably no longer up to date for that reason.

And thanks for the compliment/and for testing!!damainman2013-06-06 01:10:29
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Post » Thu Jun 06, 2013 2:04 am

I'm not overly sure. It was a gift. I know it was brand new 2 years ago. I'll take a peek and let you know.
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Post » Thu Jun 06, 2013 2:52 am

I looked it up, here's the specs based on my iPad model number
My iPad stats
www.h1k3.tech

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Post » Thu Jun 06, 2013 7:18 am

@damainman,

No problem, glad I could help out :) Good luck with development, I look forward to the next instalment (the boss enemies sound very cool)!.
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