Hello again fellows!
Great to see so much support from you guys! Thanks everyone so much!
My thoughts on what has been said since my last post:
What Landril82 created is really the closest if not exactly what I was looking for. I'm just not sure if it'd be the most simple way to do it by creating "floors" for every single plataform, but anyway that's a very nice solution and it looks to work pretty fine! I'm gonna test it adding movement and behaviors to the enemies to check if everything is gonna fit in. One thing that bothers me is the fact that if the player press the direction arrows both player and enemies move, but that was easily fixed by disabling the default controls from the 8 Direc behavior. I'm just not sure if that will affect something else later.
I didn't quite get what Tokinsom did. I mean, why not use any behavior for the movement? And how would I be able to jump to a higher plataform or fall from edges? Waiting for a enlightment :D
Well, what I tried to add to Landril's capx was the enemy movement I used on my capx. Basically it has 2 sine movements for a random movement while the player is out of sight, and then when the player reaches the line of sight it enables the custom movement towards the player, following him. Now, what happened when I did it was that the enemy just ignored the plataforms and walked freely around the layout. And since my enemy has a melee attack I added a solid behavior to it, so it wouldn't walk past the player, but that created another problem which is the player now can jump on the enemy. I'm trying to figure out solutions and gonna feedback soon.
Again, thanks you all for your time and attention!