Good News, IE11 May support WebGL

Discussion and feedback on Construct 2

Post » Tue Jun 25, 2013 11:27 pm

http://microsoft-news.com/webgl-spdy3-new-dev-tools-more-confirmed-for-ie11-in-win-8-1/

Since it looks like ie11 shipping in 8.1 will have webgl what does this mean for the win8 and html export options for C2?

I have some hopes but if someone from Scirra could actually comment on this it would be appreciated =)
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Post » Wed Jun 26, 2013 12:44 pm

It's pretty much 100% confirmed now. Providing MS implement it in a standards-compliant way, all existing Windows 8 apps should automatically switch to using the faster WebGL renderer, and allow use of shaders. I hear it's also coming to Windows Phone 8, although later in the year. So it's good news for anyone publishing to Windows 8 or Windows Phone 8.

For the web, this means WebGL is much more widely supported. IE still has a pretty big chunk of users on Windows, and if they all end up on IE11 then that's a lot more people who get the faster, shader-enabled WebGL renderer. So good news for web publishing too!
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Post » Wed Jun 26, 2013 3:35 pm

Any information on IE11 exclusivity to Windows 8.1? Is that just spectulation?
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Post » Wed Jun 26, 2013 4:18 pm

I would expect them to support Windows 7 as well, but probably not Vista, since typically they support both the current and previous version of Windows with new IE versions. However the Windows 7 release might come later, since IE10 came out for Windows 8 a few months before it came out for Windows 7.
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Post » Wed Jun 26, 2013 6:19 pm

Can anyone get the Windows 8.1 update to install? Been trying to no avail for ages now.
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Post » Thu Jun 27, 2013 12:55 am

I've got it and vs2013 installed now and am playing around with construct to see if ie11 plays nice with it.

No real issues here installing it just let it go.
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Post » Thu Jun 27, 2013 1:03 am

And as an update to this.

Using Construct2 135, one of my projects already created and on the store in win8 form, and visual studio 2013 i had the following results.

1) doing nothing just opening it in 2013 it ran fine and identical to on win8/ie10

2) upgrading the project to win8.1 in VS2013 (right click project and upgrade) allowed the project to run in ie11/win8.1 mode. This gave me full webgl/advanced audio support like on chrome. Resizing the tile on the start screen worked without issues since I had all the icons already in the project.

TLDR: YAY Microsoft, YAY Scirra, and YAY for Developers winning =)mmoDust2013-06-27 01:09:05
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Post » Thu Jun 27, 2013 1:08 am

Whoo hoo! :D
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Post » Thu Jun 27, 2013 11:12 am

@mmoDust - advanced audio support? Really? I haven't heard anything at all about IE11 supporting the Web Audio API.
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Post » Thu Jun 27, 2013 11:39 am

IE11 got 0/5 for the Web Audio API in ScirraMark? Also the rain demo crashes IE11 for me?

Edit -> I can get some basic tinting working, then it fails and reverts back. Also enabling WebGL gives me a 50% reduction in performance, and no noticeable performance increase in canvas performance on ARM. Pretty disappointed atm.

Getting the following errors with WebGL enabled:

WEBGL11095: INVALID_OPERATION: validateProgram: Method not currently supported

WEBGL11094: INVALID_OPERATION: texImage2D: Enum UNSIGNED_SHORT_4_4_4_4 is not currently supported

Edit-> For anyone trying to install Windows 8.1 on an English GB device, you'll have to reinstall Windows 8 and select a different language on install. I chose Dutch. Then you can install fine and change language after.

thehen2013-06-27 13:27:00
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