good scam

Discussion and feedback on Construct 2

Post » Thu Apr 25, 2013 4:11 pm

As you can not charge for a program so bad, I would give me shame. This program does not apply to ios and android ...I have two sets created for ios with Construct 2 and the results are:

Play Puzzle 9 physical objects with 9 = 30fps
Action games: seven objects in the same layout, with two animations = 15fps ...

All this proved by iphone 4, which would have to run to spare. Please stop selling this program for ios or android are you miffed because people like me who pay the license for anything as it does not fit iphone games ... over 100 euros down the drain, I going to return the money? since no...

Only used for websites, this had to be clear, but I want cheat and so earn more money.

To me what bothers me most is learning to use construct 2 and create the entire game almost, to see that does not work then.

Thanks for rip me off
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Post » Thu Apr 25, 2013 4:28 pm

On the iPhone 4S with over a hundred objects, including tens of physics objects we're getting 30fps+. On the iPhone 5 we're getting a solid 60fps.

Have you been testing on a device from the beginning of development as recommended?
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Post » Thu Apr 25, 2013 4:39 pm

Your game is nearly finished, but you have only just realised that your basic game mechanic is giving poor performance, on your target device, smacks of bad planning.

You cannot simply design a game around the recommended number of object types to use, physics is probably C2's weakest point anyway, to be honest, but the fact you have your game running on both ios and android, shoots your first argument in the foot.

For mobile device you need to work bare bones, smoke and mirrors.Pixel perfick2013-04-25 16:43:10
As long as I can move left, right and fire, I'm Happy...
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Post » Thu Apr 25, 2013 4:45 pm

They should probably give you your money back, and you should go try some other product.
Good luck.
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Post » Thu Apr 25, 2013 4:51 pm

How exactly are you trying your game? Safari for iOS should be fast, PhoneGap and the Android browsers are known to be very slow, but CocoonJS also fixes that and should be very fast. Have you tried using CocoonJS? Can you share a .capx of your games that are slow? It may be possible to fix them. A common mistake is to give the device far too much work to do. For example five full-screen sized images would probably exceed the fill rate of the mobile GPU. Any experienced app developer using any technology at all knows not to do that. Mobile hardware is limited and you have to design your game very carefully according to the capabilities of the device. If you just throw seven huge sprites in to a game, that's not how anyone designs their games for mobile.
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Post » Thu Apr 25, 2013 4:52 pm

Designing your app badly is not something that Construct can fix for you. As others have done more complicated projects with better performance on those platforms, the issue is in the design, not the tools.
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Post » Thu Apr 25, 2013 5:07 pm

Then create the first game and as in firefox works very well, I thought that iphone too, so you believe the whole game thinking it would work well and now I find that it goes to 30 fps and unplayable.

@newt I really only received the money? where I have to go?

Then upload the CapX already not worth nothing...

@BluePhaze The design? if I remove my event sheet and just let the physical objects and 30 fps I will also ...cesarzevil2013-04-25 17:10:08
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Post » Thu Apr 25, 2013 6:05 pm

Desktop computers can literally be 10 to 100 times faster than a mobile device. You might have a 1000 core graphics card drawing 500W from the wall, whereas a phone would be lucky to have 8 core graphics and using just a few watts from a battery. So if you mean you find a game that runs fine on desktop Firefox is slow on a phone, again that's no surprise and you'll have the same problem with any technology or framework.

It's hard to help much more if you don't share your .capx projects you've used to test.Ashley2013-04-25 18:06:08
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Post » Thu Apr 25, 2013 8:29 pm

I'm with newt , go on , if you don't like C2 , just move on to another program , you are just one of the hundreds of potential clients
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Post » Thu Apr 25, 2013 8:34 pm

But for every vocal complaint there could be 10 or a hundred people having the same issues who will just shuffle off without saying anything. If people are having issues that are caused by their lack of understanding, that cause needs to be addressed. Telling these people to give up and bugger off helps nobody.
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