Good way for animations?

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Post » Tue Nov 19, 2013 11:12 am

Hi all,

I'm still learning alot every single day about Construct 2.

And i love it!

But yet i've didn't learn a thing about animations.

I tried to use some animations programs but that just pumps up the game to 90mb+ for a simple animation.

I need some clearence about simple movements etc. to get my game more alive.

All i got now are steady objects that don't move.

What i am trying to explain is that i want to give my game more alive with sounds and animations ( sounds is no problem ).

Some simple effect examples:
The 3 stars at completing a level
Switching between layouts
Fade in Fade out

That kind of stuff. What is the best way to realize some simple effects like those.

Thanks in advance.
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Post » Tue Nov 19, 2013 12:03 pm

For the three stars you could probably just use three instances of the same star.

for the fade in fade out it's probably the easiest to use a very small tiled background stretched out over the layout and change it's opacity over time.
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Post » Tue Nov 19, 2013 1:59 pm

There is a fade behaviour that you can add to an object to control settings for fade in/out
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Post » Tue Nov 19, 2013 2:14 pm

How many frames does your animations have? In filmmaking it should be about 25 in construct i always use 5 which is absolutely enough. Maybe this causes your game to get that big!
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