Google Play (Crash & ANRs) Report

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Post » Fri Mar 06, 2015 6:11 pm

Adisma wrote:Thanks @SamRock, the trick is to have 2 different code versions : 1 for ARM, 1 for x86.


Yes, when you compile using Intel XDK, it gives you two version ARM And x86. After you sign the APK. You can upload them on the APK section.
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Post » Fri Mar 06, 2015 6:14 pm

Iolva wrote:Hello
Anyone uploaded to versions (x86 and ARM) of an app to Play Store?

Its similar to uploading a normal APK. After you download the 2 version from Intel XDK, you just sign them and upload them to Google play.

Based the on the manifest file created by XDK, Google will know if its a x86 or ARM version :)
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Post » Sun Mar 08, 2015 11:12 pm

@Iolva and @Adisma
I just published my multi APK versions. All I had to do was "Switch to Advanced Mode" in the APK tab.

Upload the newly created x86 and ARM APK versions that I got from INTEL XDK.
Once both are uploaded, just click "Deactivate" for the old APK version.

Now you can publish the game.

@Adisma Appreciate if you can try installing my x86 version on your tab later. The Store should take about 3 to 4 hours to update from now.
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Post » Mon Mar 09, 2015 12:29 am

I will try this week
Thanks for the info!
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Post » Mon Mar 09, 2015 7:38 am

@SamRock : it's not on my tablet that my game failed. It was a report from my app ;)

But after the update, the user confirms it's working with the x86 version :)
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Post » Mon Mar 09, 2015 2:16 pm

Closing as not a bug, sounds like you just needed to publish both the ARM and x86 builds.
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Post » Mon Mar 09, 2015 3:13 pm

Ashley wrote:Closing as not a bug, sounds like you just needed to publish both the ARM and x86 builds.


Yes Ashley!! :)

But it should be a good tip for other Developers who are facing similar issues :)
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