Egyptoon wrote:If it's a problem in my project why it works just fine if I use Crosswalk 7 ?! Note that I'm testing on Galaxy S3 mini. in my country it's a good mobile phone and it's my target device.
please check my game on Google play "Propaganda" with a brain picture on the icon, and tell me what to do.
Canvas 2d> Crosswalk 7 = 45 fps
Webgl > Crosswalk 7 = 8 fps
Canvas 2d > Crosswalk 10 = 8fps
Webgl > Crosswalk 10 = 5 fps
Thanks for your reply
Those results are hard to believe; cwalk10 has certainly exhibited lower performance than 7, but I've never seen anyone report the kind of discrepancy you're seeing. Generally a 10-15% regression, not 500%, as with your canvas2d readings. Speaking of your C2D readings, something is very wrong there: you should not being getting faster framerates with canvas2d, which suggests your device may have a GPU that is blacklisted, and unable to run webGL properly.
Are you sure
you've exported the same project and built it with v7 and v10? What do you get if you preview your game over wifi with chrome or firefox (yes, there is firefox for android)? Have you managed to test on multiple devices, or have a friend test on their devices?