Google play is about to remove games built with Crosswalk 7

Discussion and feedback on Construct 2

Post » Mon Mar 16, 2015 8:25 am

@EstudioCelula3
you will not notice a difference if you test on a high end device, try testing on s3 mini or s3 or even s4, there is a huge difference for sure
45 fps (crosswalk 7 built) vs 10 to 12 fps (Crosswalk 10 built) on my personal test device.
and i tested on so many devices with the help of many users \ testers , any device less powerful than Galaxy note 3 with show a very poor performance.
tell me the model of your smartphone please.
thanks for help

@Sisyphus
I agree with you.
tell me your smartphone model please.
B
15
S
5
Posts: 192
Reputation: 1,514

Post » Mon Mar 16, 2015 8:43 am

Egyptoon, I told you: I have a Sony Xperia Z Ultra.

By the way, your game have nice graphics.
Image
B
15
S
7
Posts: 126
Reputation: 1,845

Post » Mon Mar 16, 2015 11:44 am

@Egyptoon i tried my game on nexus 5 and galaxy s4, no lags, today i'll try my game on galaxy s3 and note 10.1(1st gen), i got a feeling that on a gpu-blacklisted devices cw10 start to perform poorly because of higher cpu-loading than with cw7.
B
22
S
9
G
7
Posts: 421
Reputation: 6,543

Post » Mon Mar 16, 2015 12:20 pm

@EstudioCelula3
many thanks, and your phone is sooooooo powerful, hope all players have this :)

@Sisyphus
please do, and thank you a lot, i think that you'll notice poor performance on S3, and i tested on note 10.1 tablet 2014 edition and noticed a little lag but the game is playable. the problem may be as you mentioned. is there any way to force webgl or canvas acceleration on those devices? i tried Xwalk command line (ignore gpu blacklist) in assets folder but it seams to have no effect at all.
tell me your results when you finish.
BTW here is the crosswalk 10 version
http://egyptoon.net/propaganda_xwalk10.apk
Last edited by Egyptoon on Mon Mar 16, 2015 12:22 pm, edited 1 time in total.
B
15
S
5
Posts: 192
Reputation: 1,514

Post » Mon Mar 16, 2015 12:35 pm

Egyptoon wrote:note 10.1 tablet 2014 edition and noticed a little lag but the game is playable

Well, this device is too powerful to lag, guess you are using Fullscreen Quality - High Quality, your game renders in note's 2560x1600 resolution, that's too much. Use 1280x720 window size with low quality, you don't see the difference, but you see fps improve.
B
22
S
9
G
7
Posts: 421
Reputation: 6,543

Post » Mon Mar 16, 2015 12:44 pm

Sisyphus wrote: your game renders in note's 2560x1600 resolution

could you please explain how i can see this? :)
B
38
S
11
G
5
Posts: 485
Reputation: 5,340

Post » Mon Mar 16, 2015 1:44 pm

Egyptoon wrote:many thanks, and your phone is sooooooo powerful, hope all players have this :)


Thank you. Sorry I can't help you more appropriately.
Image
B
15
S
7
Posts: 126
Reputation: 1,845

Post » Mon Mar 16, 2015 1:55 pm

@EstudioCelula3
never mind, and no, you helped me a lot, many thanks
B
15
S
5
Posts: 192
Reputation: 1,514

Post » Mon Mar 16, 2015 1:58 pm

@Sisyphus
No, the actual window size is 854 X 480
High dpi = yes
Fullscreen scaling = low quality
Downscaling = low quality
Webgl = No
Full screen = scale outer
B
15
S
5
Posts: 192
Reputation: 1,514

Post » Mon Mar 16, 2015 2:07 pm

@Egyptoon wow, that's strange, my bad then.
fldr wrote:could you please explain how i can see this? :)

Well, you can control the fullscreen scaling, heres the manual
Fullscreen scaling
Only has an effect when a fullscreen mode is in use (whenFullscreen in browser is not Off). High quality mode renders at the full resolution of the screen. Low quality mode first renders at the project Window Size, and then simply stretches the result to fill the screen. Low quality mode often improves performance on low-end systems and is often suitable for retro-style pixellated games with Point sampling. However text, downscaled sprites and WebGL shaders appear with better quality and detail in high quality mode.
Last edited by Sisyphus on Mon Mar 16, 2015 2:12 pm, edited 1 time in total.
B
22
S
9
G
7
Posts: 421
Reputation: 6,543

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: SamRock and 8 guests