Google play is about to remove games built with Crosswalk 7

Discussion and feedback on Construct 2

Post » Mon Mar 16, 2015 2:12 pm

I may be wrong, but this website provides a free way to test your apps on lots of mobile platforms, if this helps anyone: https://appthwack.com
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Post » Mon Mar 16, 2015 2:31 pm

thanks but i meant how do you see on the tablet in which resolution the game runs?
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Post » Mon Mar 16, 2015 2:42 pm

fldr wrote:thanks but i meant how do you see on the tablet in which resolution the game runs?

With high quality the game runs in full resolution of the screen, full resolution of note 10.1 (2014) is 2560x1600.
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Post » Mon Mar 16, 2015 3:07 pm

ah ok, so you just guessed thats in high quality or can you see it somewhere?
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Post » Mon Mar 16, 2015 3:45 pm

fldr wrote:ah ok, so you just guessed thats in high quality or can you see it somewhere?

You can set it in project properties, it is high quality by default, or you can set it in runtime with system action "Set fullscreen quality".
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Post » Mon Mar 16, 2015 3:56 pm

oh sorry i think we misunderstand each other :D
i was just curious how you did see that he used highquality
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Post » Mon Mar 16, 2015 4:24 pm

fldr wrote:oh sorry i think we misunderstand each other :D
i was just curious how you did see that he used highquality

Haha, no, i just thought it is set to high quality, but it's not.

BTW i tested some of my projects on samsung gpu-blacklisted devices.
Samsung galaxy s3 - CW7 - 58fps, CW10 - 34fps
Samsung galaxy note 2 - CW7 - 60fps, CW10 - 40fps
Samsung galaxy note 10.1 - CW7 - 55fps, CW10 - 30fps
I'm not sure that slowdown is caused by blacklisting, because i don't have non blacklisted low or mid-end devices to test. On my galaxy s4 and nexus 5 i see only a little fps damage between cw7 and cw10. 60fps with cw7 and 55-60fps with cw10.
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