Google Play plugin

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Post » Thu Mar 12, 2015 8:21 pm

I have developed a game using the Google Play plugin. I have two linked projects in the Google Play developer console--one web and one android. I used the Intel XDK build using both Crosswalk as well as the regular Android build. I uploaded to Google Play and published in Alpha Test mode.

For both builds I have the same problem, i.e., I get a sign-on screen from Google and select Accept on the screen. The next event is the plug-in On Error triggers but the GooglePlay.ErrorMessage expression is blank.
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