Google Play Services plugin is broken, fix it please!!!!!!!

Report Construct 2 bugs here.

Post » Sun Mar 05, 2017 12:50 am

Problem Description
____ The Google Play Services Manual includes much false and outdated information such as adding the Google Client Secret which doesn't exist and does not work. It has not worked for about 2 years now. What's the hold up on fixing this essential Construct 2 advertised feature? ____

Attach a Capx
____ Upload a Capx to this post ____

Description of Capx
____ Concise description of what this CapX does ____

Steps to Reproduce Bug

Observed Result
____ What happens? ____

Expected Result
____ What do you expect to happen? ____

Affected Browsers
  • Chrome: (YES/NO)
  • FireFox: (YES/NO)
  • Internet Explorer: (YES/NO)

Operating System and Service Pack
____ Your operating system and service pack ____

Construct 2 Version ID
____ Exact version ID of Construct 2 you're using ____

Fix your Google Play Services plugin please. How can something this important be broken for this long???????
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Post » Sun Jul 09, 2017 6:17 pm

Should be fixed I can't get Google Play Plugin working even though I have followed all the steps :roll:
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Post » Mon Jul 24, 2017 10:04 pm

fc2008 wrote:Should be fixed I can't get Google Play Plugin working even though I have followed all the steps :roll:

It may be time to switch to a better game maker engine, my friend.....
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Post » Thu Aug 17, 2017 5:50 pm

Yes, this needs to be fixed. I don't understand how Scirra doesn't maintain such an essential Plugin...
STARTECHSTUDIOS wrote:
fc2008 wrote:Should be fixed I can't get Google Play Plugin working even though I have followed all the steps :roll:

It may be time to switch to a better game maker engine, my friend.....

Which one do you recommend?
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Post » Fri Aug 18, 2017 12:51 am

I am also having similar issues with the Google Play service using Cordova & Cocoon.io.
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Post » Fri Aug 18, 2017 8:18 am

I am working on Google Play Service / Admob / IAP
When i success I will definitely make tutorial on this
till than you can watch my other tutorials
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Post » Fri Aug 18, 2017 11:49 am

The google secret do exist, just go into the API-console.

I just created a test game just now with like 10 events.

Log into GooglePlay.
Fetch player data.
Fetch leaderboard
display ledaerboard data.
display player data.
submit score.

worked fine. (tested on C3 online though... but I think it is the same plugin)
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Post » Fri Aug 18, 2017 1:38 pm

fredriksthlm wrote:The google secret do exist, just go into the API-console.

I just created a test game just now with like 10 events.

Log into GooglePlay.
Fetch player data.
Fetch leaderboard
display ledaerboard data.
display player data.
submit score.

worked fine. (tested on C3 online though... but I think it is the same plugin)


Does this works on Mobile ?
Can you throw a capx file ?
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Post » Fri Aug 18, 2017 1:50 pm

i didn't test it on mobile... I just tested the game using play button in construct.. So I cannot say how it works on mobile. (I used the Flappy bird game in Construct3 to test googleplay.)

but as I said before, the client secret DO exist in google play services, and it is required to add it in construct, otherwise they will not communicate.
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Post » Fri Aug 18, 2017 2:08 pm

API Console - > Credentials -> Client secret ( OAuth 2.0 client IDs)



EDIT!
Sorry, I just read this part from google API:
Client secret (for web-based games only)

If you are building a web-based application, you might also need your client secret to authorize your server-based API client. You can find your client secret by clicking on the linked application entry for your web application.

At the bottom of the screen, you will see a link that redirects you to the Google API Console, where you will be able to find the Client Secret for this linked application.


It says under Android, that you only need to specify App_ID (no secret)

But maybe you can try your mobile app to connect to Web or Other.. since both of them has secrets generated. otherwise it "should" work for android with only APP ID according to the API help, you need to sign it with SHA1 when setting up
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