Google Play Store and game >50mb

Discussion and feedback on Construct 2

Post » Mon Feb 03, 2014 1:17 pm

Hopefully Google will lift the APK size limit at some point - 50mb is fairly small given modern phones with gigabytes of storage and broadband connections. If they don't, we've been experimenting with web-loading games on Crosswalk - in other words, the app will just be a frame that on first run loads the game off the web by visiting its URL. The AppCache will let it run offline (as happens in browsers as well). Then your game can be as big as you like, and will even auto-update without having to publish updates to Google Play - but you'll have to have a server.
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Post » Mon Feb 03, 2014 3:26 pm

O.O

@Ashley, that would be killer if it could be arranged. If the process could be as straightforward as the likes of GTA or Rayman on mobile (i.e.: it just shows a simple progress bar and can run as a background task), that'd be ideal.

Even if Google do raise that limit, it'd only be a matter of time before the new limit becomes too small for general usage, and so on until forever.
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Post » Mon Feb 03, 2014 3:33 pm

[QUOTE=danialgoodwin] @PePPo, since nobody has mentioned it yet, you can try changing all your C2 graphics to 8-bit PNGs rather than the default 32-bit. Hopefully, this will allow you to publish now and give you more time to figure out how to get the assets from a server, from within the app.[/QUOTE]

This seems like the best solution to me. We've PNG-8 encoded our assets and we're sitting at <5mb for Mortar Melon, spanning 3 worlds with assets designed at 1080p.
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Post » Mon Feb 03, 2014 5:23 pm

@theHen - is that something you do after exporting or when you import the assets to C2?
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Post » Mon Feb 03, 2014 8:23 pm

@Tobye You can go into the image editor in C2 and set it to export as PNG8 and apply to all images. You can also export and then run your images folder though tools like PNGgauntlet, etc...
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Post » Mon Feb 03, 2014 9:04 pm

@BluePhaze - cool, thanks mate :) I can't believe I never stumbled across that before.
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Post » Mon Feb 03, 2014 10:20 pm

New to Construct ? Where to start

Image Image

Image Image

Please attach a capx to any help request or bug report !
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Post » Tue Feb 04, 2014 4:43 pm

Thanks to everybody for help and support :) I'll try to compress png but I think we all agree that is not the true solution to this problem. I'll check more often the forum for future solution, once again: thanks! :)
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Post » Tue Feb 25, 2014 3:40 am

You can use tinypng dot com (not allowed to post urls, lol) to decrease the file size of your image without losing much quality.
Image file size can decrease from 50% to 70%
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Post » Tue May 20, 2014 7:38 pm

I removed my previous comment here because it was basically what the topic owner said. Sometimes... Human brain encounters bugs as well. Please forgive.
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