googleplay object for leaderboards

Get help using Construct 2

Post » Wed Dec 31, 2014 10:42 pm

I can't get this working. the tutorials online say i need a Client Id, but when trying to make one on the google developer console, it only gives me an app id and says that i do not need the Client Id.

I asked the game to request a login on startup and when touching the leaderboards button, but nothing happens when tesing on my device or with the play store build.
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Post » Thu Jan 01, 2015 6:39 am

Are you using scirra's plugin or cocoonjs Google play services ??
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Post » Thu Jan 01, 2015 9:20 pm

Jijin wrote:Are you using scirra's plugin or cocoonjs Google play services ??

I am using the scirra one that is in Construct 2.
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Post » Mon Jan 05, 2015 12:37 pm

Bump
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Post » Mon Jan 05, 2015 5:43 pm

Hi,
The built-in from scirra is based on a web view. If you want to use it on mobile games (Android, IOS, etc) then I recommend the free plugin from cranberrygame.

You can download it here: http://shatter-box.com/downloads/phonegap-game/
Also a tutorial for how to set it up is available here: http://shatter-box.com/wiki/phonegap-ga ... amecenter/

If you still want to use the built-in Google Play plugin from scirra, you can check out this tutorial: http://shatter-box.com/wiki/google-play ... a-version/
I got it working this way.
Image Image iTunes: Match3 | Google Play: Match3
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Post » Mon Jan 05, 2015 9:35 pm

AndreasR wrote:Hi,
The built-in from scirra is based on a web view. If you want to use it on mobile games (Android, IOS, etc) then I recommend the free plugin from cranberrygame.

You can download it here: http://shatter-box.com/downloads/phonegap-game/
Also a tutorial for how to set it up is available here: http://shatter-box.com/wiki/phonegap-ga ... amecenter/

If you still want to use the built-in Google Play plugin from scirra, you can check out this tutorial: http://shatter-box.com/wiki/google-play ... a-version/
I got it working this way.


Thanks! That explains why this thing wasn't working.
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Post » Mon Jan 12, 2015 6:52 pm

Esse AndreasR é gente boa,,,,, já li muita coisa que ele postou,,,,, vou testar o que ele disse pra ver se funciona
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Post » Mon Jan 12, 2015 6:54 pm

Reinarte wrote:Esse AndreasR é gente boa,,,,, já li muita coisa que ele postou,,,,, vou testar o que ele disse pra ver se funciona


Ìn english please?
Image Image iTunes: Match3 | Google Play: Match3
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Post » Mon Jan 12, 2015 6:56 pm

Shack wrote:
AndreasR wrote:Hi,
The built-in from scirra is based on a web view. If you want to use it on mobile games (Android, IOS, etc) then I recommend the free plugin from cranberrygame.

You can download it here: http://shatter-box.com/downloads/phonegap-game/
Also a tutorial for how to set it up is available here: http://shatter-box.com/wiki/phonegap-ga ... amecenter/

If you still want to use the built-in Google Play plugin from scirra, you can check out this tutorial: http://shatter-box.com/wiki/google-play ... a-version/
I got it working this way.


Thanks! That explains why this thing wasn't working.


Hi,
I'm getting a build error when I include the new Facebook Code at Intel XDK.
Did you use the new code for the new plugin?

Code: Select all
<intelxdk:plugin intelxdk:name="https://github.com/Wizcorp/phonegap-facebook-plugin#d8b0f6935a7c6e586188bf85f9da88a1c160790b" intelxdk:value="https://github.com/Wizcorp/phonegap-facebook-plugin#d8b0f6935a7c6e586188bf85f9da88a1c160790b" >
   <intelxdk:param intelxdk:name='APP_ID' intelxdk:value='YOUR_FACEBOOK_APP_ID' />
   <intelxdk:param intelxdk:name='APP_NAME' intelxdk:value='YOUR_FACEBOOK_APP_NAME' />
</intelxdk:plugin>


I'm about to write a tutorial for the new facebook plugin, but I stuck at that point. So if you know a solution it would be great :)
Image Image iTunes: Match3 | Google Play: Match3
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Post » Mon Jan 12, 2015 7:59 pm

AndreasR wrote:
Reinarte wrote:Esse AndreasR é gente boa,,,,, já li muita coisa que ele postou,,,,, vou testar o que ele disse pra ver se funciona


Ìn english please?

This AndreasR And good people,,,,, I've read much he posted,,,,, I will test what he said to see if works
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