Got my licence

Discussion and feedback on Construct 2

Post » Fri Jan 24, 2014 6:40 am

Sweet!! As someone who just upgraded recently, have to agree that families will help reduce the amount of eyemo, and zbar makes it easy to manage images in the layout.
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Post » Fri Jan 24, 2014 12:17 pm

[QUOTE=Beaverlicious] The L-World? :D[/QUOTE]

Lesbian?

(Had to. for Scott)
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Post » Fri Jan 24, 2014 12:25 pm

100 event limit lifted. Time to build some big boy games :)
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Fri Jan 24, 2014 4:47 pm

Thanks everybody for the warm welcome reply's.   ( wow , amazing )
csf2014-01-24 16:49:44
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Post » Fri Jan 24, 2014 4:51 pm

@Whiteclaws Your medal is shiny.. but your blog is rusty... you haven't posted any updates since last year man... you still working on your dungeon crawler?
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Post » Fri Jan 24, 2014 9:01 pm

@BluePhaze , Don't be sad , I'm learning C currently , game coming soon
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Post » Fri Jan 24, 2014 10:52 pm

@Whiteclaws BLEH! C... Objective C, C++, C#? I have been a C# developer for about 13 years... but Definitely not going back to C++.... just too painful...
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Post » Fri Jan 24, 2014 11:05 pm

@BluePhaze

C# for the win! Especially on unity, although it can be a painstaking problematic sometimes..
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Post » Fri Jan 24, 2014 11:11 pm

Congratulations! I can't wait to see some of your work!
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Post » Sat Jan 25, 2014 5:28 pm

Ansi C , in yo face! xD
@BluePhaze
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