The remaining issues I need to solve are:
-stop the flickering at the beginning while the assets are being loaded (the flash canvas shouldn't show until all assets are loaded)
-audio needs to be more responsive
That game has a bunch of game-related bugs. Don't judge the game, just the audio basically. I'll post an updated game with the game related bugs fixed in a day.
IF anyone has any tips, let me know. It was done using audio.js from: http://kolber.github.com/audiojs and flash canvas from: http://flashcanvas.net. It also works decently in iOS safari with sound.
Here's the relevant code I made to connect audio.js to Audio object calls made by C2:
And to reference how I originally got flash canvas working, you can view my code supplied in this thread: