Got Sound Working in IE<9 (with FlashCanvas)

Discussion and feedback on Construct 2

Post » Wed May 30, 2012 3:20 pm

Here's the demo:
http://mcgraw-hill.faceyspacey.com/rocket-blast-3-v11/


The remaining issues I need to solve are:

-stop the flickering at the beginning while the assets are being loaded (the flash canvas shouldn't show until all assets are loaded)

-audio needs to be more responsive


That game has a bunch of game-related bugs. Don't judge the game, just the audio basically. I'll post an updated game with the game related bugs fixed in a day.


IF anyone has any tips, let me know. It was done using audio.js from: http://kolber.github.com/audiojs and flash canvas from: http://flashcanvas.net. It also works decently in iOS safari with sound.

Here's the relevant code I made to connect audio.js to Audio object calls made by C2:
http://jsfiddle.net/pzRmL

And to reference how I originally got flash canvas working, you can view my code supplied in this thread:
http://www.scirra.com/forum/topic48639.html

faceyspacey2012-05-30 19:08:13
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