Gps Pong - multiplayer [iOS & Android]

Show us your completed creations made in Construct 2

Post » Thu Mar 12, 2015 9:54 pm

Hey everybody,

I just finished my physical multiplayer version of Pong! You control the bat via GPS - by running in the real world. It has single-player but also online real-time two-player mode, so you can grab some beers and play in the park with friends on a sunny day :) And it's free. Please give me your feedback!

Image

iOS: https://itunes.apple.com/us/app/gpspong/id958549512
Android: https://play.google.com/store/apps/details?id=dk.basalikum.gpspong

Trailer: https://www.youtube.com/watch?v=X7hF0VeDw-8

Some notes on the development:
- Exported for cordova and compiled with Intel XDK for iOS and Android.
- Uses the great phonegap-plugins by @cranberrygame for: admob, powermanagement, Google Analytics, vibration and social sharing.
- The C2 native geolocation-plugin works with Intel XDK along with the "org.apache.cordova.geolocation"-plugin.
Last edited by jan2000 on Sat May 09, 2015 1:08 pm, edited 2 times in total.
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Post » Fri Mar 13, 2015 6:35 am

Nice work!
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Post » Fri Mar 13, 2015 7:07 am

Nice work!
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Post » Sun Mar 15, 2015 1:00 am

Thx @iceangel and @davidto138 :)
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Post » Mon Mar 16, 2015 3:23 pm

looks very polished! :)
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Post » Fri Mar 27, 2015 7:28 pm

Thank you @fldr :) - i guess
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Post » Tue Apr 28, 2015 12:41 am

Can I ask what you used for multiplayer?
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Post » Tue Apr 28, 2015 3:24 am

yes how you done the multiplayer on ios ?
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Post » Tue Apr 28, 2015 4:33 am

amusing !
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Post » Thu Apr 30, 2015 7:09 pm

Sadly the multiplayer-part was the most difficult, and I wish there was a viable C2-method. But my older brother who is a programmer had to set up a signalR-server and make a C2-integration for that part.
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