[QUOTE=Ashley] @Arima - if you make the columns/rows high, so there are say 400-1000 cells, then spawn a few instances, you could easily be reaching the equivalent rendering demand of 10,000 sprites.[/QUOTE]
Why can't we just go with poly's rather than rows/ columns?
Its not like we don't use them for collisions already.
Granted its slower, but I think we've crossed that bridge already.