Gradius Options Movement

Show us your completed creations made in Construct 2

Post » Sat Aug 04, 2012 7:41 pm

I finally figured out how to create options that move in a manner similar to Gradius! :D

Here is an example of Options moving! Gradius V Option-style Movement

I also feel this should be shared with the community as it has many uses! Here's a CAPX with lots of comments! Gradius Options CAPX with lots of comments!

Apparently the solution was to make an array that saves the position of ship every tick, and then move the options to a certain spot on the array!

Other notes:
-Hold Q to rotate the options 360 degrees!
-Hold Space to Shoot!

Edit: Press A, S, and D to change speed. D is default speed, A is over twice as fast, and S is insanely fast! :PZero62012-08-04 19:49:50
B
13
S
4
Posts: 117
Reputation: 2,242

Post » Sat Aug 04, 2012 9:20 pm

Snake enemies are also possible using the Options code. I have recreated a boss called "Driosawm" from Darius II using it. I even added the same music from the boss battle!

Driosawm as it appears in Darius II

Snake Boss Example!

Snake Boss Capx

Press Space to fire bullets from the spines on Driosawm's back. The original one couldn't do that, but I thought it was a nice touch! :DZero62012-08-04 21:27:30
B
13
S
4
Posts: 117
Reputation: 2,242

Post » Thu Dec 31, 2015 9:46 pm

@Zero6, I don't know why this didn't get more comments. Excellent examples.
B
57
S
15
G
8
Posts: 365
Reputation: 7,884

Post » Tue Jan 19, 2016 3:58 pm

Is there a way to recreate that for a platform game where the friends follow the main player?

thanks,
B
85
S
31
G
22
Posts: 384
Reputation: 18,592

Post » Tue Jan 19, 2016 4:17 pm

Fantastic examples Thanks Zero6!
B
10
S
1
Posts: 27
Reputation: 747

Post » Tue Jan 19, 2016 4:23 pm

Should be on tutorials because is more interesant for all C2 people
B
10
S
1
Posts: 27
Reputation: 747


Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 2 guests