Graphic software

Discussion and feedback on Construct 2

Post » Tue Jun 05, 2012 2:08 pm

Thanks for the tips guys. It helps alot! :D

I also found a cool software for simple "pixel arts".
Take a look if you want http://www.aseprite.org/
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Post » Tue Jun 05, 2012 2:35 pm

In general work on large pictures and scale down then do the finishing touches

The software doesn't really matter, you can do amazing stuff in microsoft paint if you're talentedjn2002dk2012-06-05 14:36:16
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Post » Tue Jun 05, 2012 3:08 pm

@jn2002dk yes even the paint is good i wish i have wacom , soon ill buy one its better than mouse XD

also the 10x scale is such an good idea so maybe in future this could work on ipad3 or even newer one... also its easy to vector big images with illustrator even small but will need some touches to fix it.
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Post » Tue Jun 05, 2012 3:23 pm

I use inkscape , photoshop ,paint shop pro and daz3d for my sprites.
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Post » Tue Jun 05, 2012 8:14 pm

I mean... there is no logical reason to not work on large images! It's exactly the same in your image editor, and it's not like they will take up too much space on your hard drive...
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Post » Tue Jun 05, 2012 8:41 pm

Work on large imgaes and then simply scale it down.
Not the other way. It will kill the quality..
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Post » Wed Jun 06, 2012 4:10 am

I use inkscape, photoshop , anime studio 8 debut and GameMaker Sprite Editor, beside that i also use Inivis AC3D too :D

also I'm looking forward to get BrashMonkey Spriter soon ^^.
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