Graphics design software.

Discuss game development design and post your game ideas

Post » Sun Aug 25, 2013 12:58 pm


Hi everybody, I was just wondering what designing software does the community use for games.

I myself use Photoshop and Inkscape, I prefer Inkscape more for game design''just my opinion''.

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Post » Sun Aug 25, 2013 1:54 pm

@sharben Inkscape is a very nice open source vector graphics editor. I have used it extensively for my game graphics. Illustrator CS6 is nice too but very expensive.
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Post » Mon Sep 09, 2013 10:28 pm

Gimp is an open source image editing tool. I am not sure if it is true, but I read/heard that Photoshops is a branch of Gimp that went the for profit path. Gimp is very powerful and is updated and supported quit well if you need to edit or create photo quality images/graphics to use in a game. I also use Inkscape have found it all that I need to create vector or png images to us as sprites in C2.
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Post » Tue Sep 10, 2013 1:21 pm

Nice, thanks for suggestions!
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Post » Tue Sep 10, 2013 7:30 pm

For crisp clean graphics, and fluid animation, give Blender a try.

Great for making smoke poofs and fire animations. The fluid and physics simulator make so you can do some neat special effect's.

You can even set the materials to non-shaded to give a flat-solid-lifeless look like things from inkscape.

Another great tool for game design is Neo-Texture-Edit. It generates 100%seamless tiles. Great for game tiles!

Make humnan is another cool resource, you can make a human to your specs, pose and animate them in blender!

Anyway, go to sourceforge and poke around, you will find all kinds of great liitle tools and utilitys.

Imagemagick is a commandline tool for images, you can make scripts to re-size entire folders of images. Neat for batch prossessing and compositing.

FFMPEG- will let you convert and tweak any video and audio files.

SWF tools will let you make small SWF files from a veriety of image sources.

Wings 3D is a solid modeler that will produce 100% watertight models for animating or 3D printing.

Sculptris- A killer application from Pixologic! Sculpt with millions of polys! Neat for faces, and making tree stumps!.

Texturemaker- Like neotextureedit, only $70 more expensive... THey have a lot more tools than Neo like a particle engine and a few ways to geerate random textures.

GenTex- If you are wealthy, and have $200-$5000 to spend on applications Genetica litterally has a "Make me a cool texture" button. Very overpriced, but very impressive!

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Post » Wed Sep 11, 2013 3:24 am

I use Aseprite for all my pixel needs. It's easy to use and you can also animate flawlessly with it. I consider it a hidden gem.
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Post » Wed Sep 11, 2013 7:58 am

(Actually Photoshop was started in 1988, Gimp started in 1996.)
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Post » Wed Oct 09, 2013 2:37 pm

I use Adobe Photoshop for graphic design and it really high quality for use for designing. I love to use it.
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Post » Wed Oct 09, 2013 5:08 pm

What I mostly used till 2011-2012:
Pixel art: Graphics Gale, Grafx2
Painting: ArtRage, Painter, Gimp
General 2D: Gimp
3D: Blender, Wings3D, SketchUp, Kerkythea Render
Vectors: Inkscape
DTP: Scribus


What I mostly use right now:
Pixel art: Grafx2
Painting: Painter, Photoshop CC
General 2D: Photoshop CC
3D: Blender, SketchUp, Octane Render
Vectors: Illustrator CC
DTP: InDesign CC
and generally what is included in the Adobe Creative Cloud

I switched to Adobe because of precise job needing but I've got to say that for years I worked with open-source tools and software like Gimp and Inkscape is absolutely top quality and more than enough for game development related tasks. Blender then is an amazing professional software, I started using it with the 1.7 release and it kept getting better constantly.
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Post » Tue Oct 15, 2013 12:03 pm

I use 3D S Max and Photoshop for mostly everything. I really need to learn how to use GIMP. I think I did try it once.....many many years ago :p. Will definitely try some of the 2D and other software recommended here.
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