Graphics vs Gameplay - Which one is more important in 2D Gam

Discuss game development design and post your game ideas

Post » Wed Sep 17, 2014 11:09 am

rekjl wrote:alan349, I think it i impossible for us to give you a real comparison of which is better because we really can't compare unless you can provide the two games for everyone to compare. Nice graphics can make a good game better, but it can't save a poor game. Good game play makes the game fun, but if the graphics aren't visually pleasing, players might not be attracted to try it out for the first time. An honest opinion can only be given once we can compare the two next to each other.

Personally, I would work on game mechanics and functions. If you feel it has the potential, you can always add graphics later on. Adding game mechanics later on is much much more difficult.


If oyu want to, try comparing this one ( https://www.scirra.com/arcade/addicting-action-games/17390/heavens-fate-v075-new-spawn-method ) to this one ( https://www.scirra.com/arcade/addicting-action-games/11540/my-rpg-v40 )

EDIT: I don't know what happens but the scirra arcade seems to be not working right now...

Obs: The second one isn't exactly like the game i'm planning to do but the gameplay is somewhat similar ok?
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Post » Wed Sep 17, 2014 7:52 pm

alan349 wrote:Image
The graphics are about to old but the advantages are:
- Allow Jump;
- Allow more Skills;
- Allow weapon/armour changes;
- Have much more variaty of tiles/background/objetcs..

So, what do you think?
Which one I should choose?


Hooray, MapleStory! I used to use sprites from MapleStory to make a game with gameplay mechanics similar to MapleStory. :D
Considering I'm aware of the amount of sprites that the game has, and considering there are websites dedicated to providing sprites and audio from this game, and even generating character spritesheets (PerionCorner, BannedStory) I'd pick this style rather than the 1st image.
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Post » Wed Sep 17, 2014 10:26 pm

Jase00 wrote:
alan349 wrote:Image
The graphics are about to old but the advantages are:
- Allow Jump;
- Allow more Skills;
- Allow weapon/armour changes;
- Have much more variaty of tiles/background/objetcs..

So, what do you think?
Which one I should choose?


Hooray, MapleStory! I used to use sprites from MapleStory to make a game with gameplay mechanics similar to MapleStory. :D
Considering I'm aware of the amount of sprites that the game has, and considering there are websites dedicated to providing sprites and audio from this game, and even generating character spritesheets (PerionCorner, BannedStory) I'd pick this style rather than the 1st image.


Yay! Finally someone understood me! And if you are a anime fan, check out the character I think you'll figure out who he is :D
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Post » Thu Sep 18, 2014 5:26 pm

I personally prefer the 2nd one, https://www.scirra.com/arcade/addicting ... my-rpg-v40 the graphics imo are nicer (but that could be personal preference). However the movement mechanic is already there!
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Post » Thu Sep 18, 2014 8:42 pm

@alan349 Ahh I don't watch a lot of anime sadly :(

It's awesome you are going to use those sprites. I spent a lot of years making a MapleStory-style game using the sprites, but eventually gave up on the project. Here's a vid of a development video if you're interested (annotations work better if you view in fullscreen :P). It seems like you know what you are doing in terms of programming, but if you ever have any MapleStory-specific questions on how to implement something similar to how Maple does it, feel free to PM me!
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Post » Thu Sep 18, 2014 10:33 pm

Jase00 wrote:@alan349 Ahh I don't watch a lot of anime sadly :(

It's awesome you are going to use those sprites. I spent a lot of years making a MapleStory-style game using the sprites, but eventually gave up on the project. Here's a vid of a development video if you're interested (annotations work better if you view in fullscreen :P). It seems like you know what you are doing in terms of programming, but if you ever have any MapleStory-specific questions on how to implement something similar to how Maple does it, feel free to PM me!

Wow, your project was very good! Why did you gave up with it?
Another reason to make me want to use those sprites is that there's a specific Anime that maplestory made a special event with its characters, and their look (hair,face,clothes, etc) if available for use...
Oh, and one thing that I want to do diferent from your game is the combat "speed", I want it more frenetic :D
And if you ask why, here's a video(from 0:53 to 1:01) of the situation I imagine in my game (obviously in 2D) :D
I would to like to implement 1:05-1:11 too, but I think (I don't know if you know a way of doing it) that wielding a sword and a gun together is impossible :/
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Post » Fri Sep 19, 2014 12:38 am

@alan349, isn't the guy Kirito? Correct me if I'm wrong :)
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Post » Fri Sep 19, 2014 12:58 am

Herks wrote:@alan349, isn't the guy Kirito? Correct me if I'm wrong :)

Exactly! Haha
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Post » Fri Sep 19, 2014 4:17 am

@alan349 I am developing an isometric game using Construct 2 and I can assure you jump is possible!
It all depends on how you visually show it.
Here is a screenshot of my game. As you can see I have used beautiful images too(thanks to my brother!), I intend to release this for Mobile.

Screenshot2.png

The player can jump over obstacles
You do not have the required permissions to view the files attached to this post.
Create your own Isometric Runner Game using C2:

Image

Check out my game "Last of the Survivors":
Play Store
App Store
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Post » Fri Sep 19, 2014 11:40 am

alan349 wrote:Wow, your project was very good! Why did you gave up with it?
Another reason to make me want to use those sprites is that there's a specific Anime that maplestory made a special event with its characters, and their look (hair,face,clothes, etc) if available for use...
Oh, and one thing that I want to do diferent from your game is the combat "speed", I want it more frenetic :D
And if you ask why, here's a video(from 0:53 to 1:01) of the situation I imagine in my game (obviously in 2D) :D
I would to like to implement 1:05-1:11 too, but I think (I don't know if you know a way of doing it) that wielding a sword and a gun together is impossible :/

I gave up on it because of a few reasons, like, I was tailoring the game to be like MapleStory and spent the most time working on making the clothing system and stuff, so if I somehow eventually got popular and then Nexon finds out I used their content, I'd perhaps get sued or have to remove the game or something, making all my work a waste of time :(

I also wanted to make the combat more speedy, along with speedy platforming and stuff :D I never got round to it because I focused on everything else for some reason, like monsters, skills, stats, map stuff, ect. It's awesome you have the same vision, I really want to see a crazy speedy combat system with MapleStory sprites.

Making the game have dual-wielding weapons is (imo) difficult in terms of how it controls. I don't think I show it in the video, but I made all 1Handed weapons dual-wieldable, and it would appear and position accordingly. Looked pretty cool, but since I didn't work on combat, it didn't change much in terms of gameplay, but it would boost your damage :P

In terms of how you get the 2nd weapon to look nice and appear nice, depends on how you setup your game. If you are using spritesheets, then you may have a bit more work to do because of the way MapleStory works (although I have some ideas that might help that I've thought of whilst typing this). If you are making your own "clothes" system then it would be technically easier to implement, at least it was for me (just took time to align frames lol). I'm not sure how you plan to do things, so I rather not go into each thing and only talk about what you want to know :P
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