Graphics:What's the best way to create this level?

Discuss game development design and post your game ideas

Post » Mon Oct 17, 2016 11:42 am

Image
https://drive.google.com/open?id=0BwOxnZRMAShCajAyTjc3NndBYVk

What's the best way to create this level that wouldn't be too much of a resource suck? Right now the bottom part of the level is "107000, 1380" dpi.
We've considered a tile map of course, but we rather have something that feels more organic like Limbo.
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Post » Wed Oct 19, 2016 6:32 am

Tilemaps and also see this article:
https://www.scirra.com/blog/112/remembe ... our-memory
(scroll down to the point they start talking about composition)
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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