Grave Prosperity: Redux

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Post » Wed Apr 08, 2015 1:05 am

CHECK IT OUT!!
Great news, everybody! Grave Prosperity: Redux has been given the opportunity to go to E3! For all of you out there following this game, please show your support by nominating this game here:
http://indiescrashe3.com/nomination/116 ... FDAF806439
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Post » Fri Apr 17, 2015 7:09 pm

Grave Prosperity: Redux part 1 is now available on Steam!! Wow, it's been a long time coming, but it is finally up! Now back to the grind stone on Part 2!
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Post » Sat Apr 18, 2015 8:51 am

I just watched a JimSterling vid on youtube about this game. Was good to watch and he didnt say too many negative things about it unlike many unity games that he just rips apart. I think its great that you actually got on steam and made a full game, quite an achievement!
Check out our WIP:BroodImage
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Post » Sat Apr 18, 2015 11:23 am

Yeah I'd say he actually wasn't that bad, especially not after reading all the comments his fans left on the video. I always forget just how messed up the comments section of Youtube can get.
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Post » Sun Apr 26, 2015 1:18 am

After seeing what gamers had to say after playing Grave Prosperity: Redux I have come out with a patch that should address the main issues!

Changelog for Version 1.01

*Fixed spelling errors
*Added sprint function at the start of game
*Changed Amber's innitial walk cycle
*Added machete idle animation
*Changed Amber's Pause Menu avatar
*Added Easy Mode (Halves enemy HP and damage dealt by enemies)
*Added Normal Mode (Default difficulty)
*Added Hard Mode (Doubles enemy HP and damage dealt by enemies)
*Added Fullscreen option
*Fixed bathroom bug for the first aid kit

Thank you all for your feedback! It is always welcome and can go a long ways toward bettering this project!
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Post » Fri May 08, 2015 3:50 pm

Another patch has been made for GP: Redux part 1! Here is the list of additions/ changes!

Change Log:

*Fixed Sound bug in Hotel
*Added Navigation Button (LT or SHIFT)
*Added environmental effects (Flies, roaches)
*Added ability to turn around while blocking
*Changed blood effects (Tweaked imagery, blood now remains on floor for longer)
*Reduced final boss's HP by half (The fight was too drawn out and made for a tedious experience)
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Post » Mon May 11, 2015 9:47 pm

DLC "Time To Kill" coming soon!

The first DLC for Grave Prosperity: Redux titled "Time To Kill" is currently being developed! For anyone familiar with the classic RE3's minigame called "Operation Mad jackal," this DLC will be very similar to that idea.

Basically you will begin at one point of a stage and have to travel to the end of the stage within a certain time limit. Time will constantly deplete and you will have to defeat enemies along the way to replenish lost time in order to keep on going. The deeper you get into the stage, the tougher the enemies will become. If you run out of time or die, the game will be over and you will lose the points you gained in that session.

For each enemy you defeat, you will be rewarded with points (similar to EXP) that will go toward purchasing upgrades for future runs through the DLC. As of right now, the upgrades will consist of:
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*Unlocking new more difficult stages to challenge yourself further
*Increasing max health and guard
*Increasing attack power
*Unlocking more healing items
*Unlocking a Revolver
*Unlocking a Shotgun
*Unlocking an Assault Rifle
*Unlocking a Flame Thrower
*Unlocking a Rocket Launcher
*Unlocking Infinite ammo for each individual weapon

There will likely be patches added to include more playable characters in the future as well. Also, for players who like to gamble with chance, there will be a point multiplier available after completing a stage. If you're feeling brave, you can attempt a second run through of the same stage with the same stats you just finished with. If you succeed in your second run you will get double the points you made from the first run on top of whatever you earn in the second run through. If you fail, however, you will lose all the points from the first run and the second.
One more point on interest is an online VS. mode is also in the works.
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Post » Sat May 16, 2015 7:00 am

Here's a quick little clip posted to show that progress is being made on Part 2!
https://www.youtube.com/watch?v=G1qJVaLOZoE
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Post » Sat May 16, 2015 10:30 pm

Here are some screenshots from GP: Redux Part 2!
ImageImageImageImageImageImageImageImageImageImageImageImage
For Full sized images, view here: http://graveprosperity.deviantart.com/gallery/54457307/Devious-Folder
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Post » Wed May 20, 2015 6:48 pm

Today we have a 3 part playthrough of GP: Redux on the "Hard Mode!"
https://youtu.be/iJ1mEfAGX5M
https://youtu.be/Khri3mK6Gxg
https://youtu.be/kba1GNjbxpY
Enjoy!
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