Grave Prosperity: Redux

Show us your works in progress and request feedback

Post » Thu Dec 03, 2015 9:47 am

Got just a couple small updates to show today. A lot has been getting done, but I don't wanna overdo it with screens and videos just yet! So here's a screenshot and an image, both showing the secondary version of the "Smiler" creature. You might notice it carrying around a very familiar machete? *winky-wink*
You'll also notice a new Stamina Gauge up top next to the Battery Gauge as well. I'll be posting a short video pretty soon to show exactly how that will come into play while using some new never before seen mechanics to navigate the world!

Image
Image
B
20
S
6
G
2
Posts: 210
Reputation: 2,799

Post » Fri Dec 04, 2015 10:05 am

She seems to have a good day. Even if no-one else is having one :D
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

For Hire Thread | LinkedIn | SoundCloud
B
14
S
5
Posts: 286
Reputation: 1,748

Post » Fri Dec 04, 2015 10:37 am

Oh sure, the Smiler is always having a good time! Especially when no-one else is.
B
20
S
6
G
2
Posts: 210
Reputation: 2,799

Post » Sun Dec 06, 2015 12:55 pm

Got a short video made today showing some of the new mechanics for the game, and also some of the dangerous traps that will be found in the environments!

Image

Since the movement has been restricted to left and right, this (not including combat) will help add some depth to the gameplay. If you noticed the stamina bar up top, that will also have a large impact on how you play aswell. Similar to the Souls series, it will keep spamming attacks and dodges at bay. Using resources like stamina wisely will make things much more interesting!
B
20
S
6
G
2
Posts: 210
Reputation: 2,799

Post » Mon Dec 07, 2015 9:01 am

The walking and running do look better now :) In the future for other games me thinks that you should give some more space for movement. Currently, if Amber moved faster, it would be impossible to do anything due to the lack of horizontal distance. You have done well with what you have there! ;)

Don't know if it was just my browser but did I see glitches in some of the jumps/slides? It probably is just my browser. I've had some video issues with it for a while.
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

For Hire Thread | LinkedIn | SoundCloud
B
14
S
5
Posts: 286
Reputation: 1,748

Post » Mon Dec 07, 2015 9:12 am

Yeah the movement space has been tough to work with since the game is so dependant on large graphics. The next game i make will all be hand drawn, but that will be for another topic faaar in the future.

What kinds of glitches were you seeing? As far as I know there aren't any. But that doesn't mean i didn't miss something.
B
20
S
6
G
2
Posts: 210
Reputation: 2,799

Post » Tue Dec 08, 2015 8:25 am

Frame drops/jumps. But if you didn't see it then the problem is most likely at this end. Like I said my firefox has had some issues with video playback. I suspect the issue being that rather than glitch in animation if you didn't see it.

If there is someone else who can check the video?
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

For Hire Thread | LinkedIn | SoundCloud
B
14
S
5
Posts: 286
Reputation: 1,748

Post » Tue Dec 08, 2015 8:28 am

I'll definitely have to ask around. Of course the vidoe recording software doesn't exactly do the game any favors either. I'm using a program called Action, and it usually tends to drop the framerate of any video i make.
B
20
S
6
G
2
Posts: 210
Reputation: 2,799

Post » Tue Dec 08, 2015 5:56 pm

this looks really interesting
Image
B
74
S
21
G
9
Posts: 571
Reputation: 14,044

Post » Wed Dec 09, 2015 4:16 am

Thank you! I got more features to show on the way!
B
20
S
6
G
2
Posts: 210
Reputation: 2,799

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 10 guests