Graveyard Goldmine | Devlog

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Post » Tue Dec 01, 2015 10:24 am

@taistelusopuli Thanks, am working on it now :)
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Post » Wed Dec 02, 2015 1:35 pm

You got very smooth movement for the characters. Glad for that! Don't see that always and for some weird reason the smoothness for me seems like one of the biggest turn offs in a game.. Can't say if that is the case for everyone but at least for me that is a big deal. Weird :D never realized it before.
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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Post » Thu Dec 03, 2015 12:12 pm

@taistelusopuli Thanks! I've been putting a lot of time in animation and making sure it responds correctly with player input :) So I appreciate you noticing that :)

Here's a quick view of the player attack animation I'm working on:

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I've been experimenting with a lot of ways to build te attack animation/mechanic, I decided to go with the fastest possible animation, and I'm also looking into adding a separate attack animation while running so the player doesn't have to stop to attack.
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Post » Fri Dec 04, 2015 9:20 am

You are most welcome @StefanSava! You have a good eye for animation and the attack animation speaks well for itself. The contrast is very cool. The overall colors are black/brown between gold and shades of sunset yellows. And then the blood is very very red. That looks really nice.
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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Post » Sun Dec 20, 2015 9:16 am

Ok it took a little while since my last update - only cause I'm in the process of moving from my home to a new place.

Here's a gif with a new attack animation with a slight forward step.

Image

Looks a little better than the last one, i think. I'm also considering doing a follow-up attack so you can combo for a quick succession of attacks.
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Post » Sun Dec 20, 2015 11:05 am

Nice graphic style of the game, and cool animations :)
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Post » Sun Dec 20, 2015 1:20 pm

Beautiful, I really like your graphic style.
The backgrounds in particular, they use a few colours but are really nice.
Bravo!
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Post » Sun Dec 20, 2015 7:13 pm

@anty21ro @HR78 thanks guys! I appreciate it :)
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Post » Sun Dec 20, 2015 10:15 pm

Very good 👍
I like it
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Post » Mon Dec 21, 2015 9:59 am

The movement of the character is nicer in the new animation. The weapon though.. it seems like it just comes from the head of the target. There is no movement to the hit. If you get what I mean. In the first one I could see that now the weapon swings to the hit and then it leaves the victim. In the new one I don't see the ignition or the first swing that was in the first one.
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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