Graveyard Goldmine | Devlog

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Post » Wed Dec 23, 2015 6:58 pm

@el3um4s thanks man! :)
@tastelusopuli well i think I know what you mean. Have a look at the new animation here:

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Kept on working on the attack animation and zombie death animation. I can't really stop working on this until it looks right. So this is the latest version I have so far and I think it's the best out of them all for now.
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Post » Wed Dec 30, 2015 12:00 pm

Now I see the swing and everything seems very good to me ;) including the blood and gore :D *presumes a posture of a CEO so full of himself* "Proceed" 8-)

I like how the head just flies away! How about a kill while moving?
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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Post » Thu Jan 07, 2016 4:55 pm

@el3um4s @taistelusopuli Thanks bros!

Here's a image of further progress, I've separated the player into different sprites legs / body / head / weapon at
@kraed 's suggestion and I'm really happy with the progress. I'm going to do all animations separated like this. You can see the weapon rotating to the mouse position and me switching between with and without weapons. And also the crouch run which is a fun side-effect for the new way of animating:

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Also @kraed is gonna be working on music for the game! This is gona be fun :D
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Post » Fri Jan 08, 2016 9:07 am

The crouch run looks funny :D as if the legs disappear and the guy runs with his hands. How adorable >)

What kind of missions can we look forward to? Kill'em all? Puzzle/riddle? Hold the base? Escape?
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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Post » Fri Jan 08, 2016 6:13 pm

@taistelusopuli Thanks! Well, so far I have just a endless survival mode planned with global highscores. I would like to add story elements to it that people can unlock as they progress further into the game - i'm not 100% set on how that will work yet tho.
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Post » Fri Jan 08, 2016 8:19 pm

Keep up the good work, the pixel art and use of color is mesmerizing!
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Post » Sat Jan 09, 2016 12:58 pm

@Billy Bleeks thanks bro!
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Post » Mon Jan 11, 2016 9:03 am

StefanSava wrote:Thanks! Well, so far I have just a endless survival mode planned with global highscores. I would like to add story elements to it that people can unlock as they progress further into the game - i'm not 100% set on how that will work yet tho.

Sounds cool! Was just thinking since the platform you have/are building has rather many possibilities :) But an endless survival is a good one to start with. From there it is easier to expand.
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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Post » Thu Jan 14, 2016 1:31 pm

Lighs are great! Color pallete is perfect!
Also I love the effect on the backgroind while jumping.
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Post » Fri Feb 12, 2016 9:18 am

Hey got a new update.. it took a while - I'm still renovating a apartment in the meantime so work is very very slow. So anyway, this is gona be fun - have a look at the new weapons in the game so far i got a Kalashnikov and a handgun working - yay - carnage! :D

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also some music to go with it

https://www.youtube.com/watch?v=KtX-V4OE50Y
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