Graveyard Goldmine | Devlog

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Post » Thu Jun 09, 2016 6:53 am

I love it. The shadow monsters remind me of that old PS1 game: Heart of Darkness.
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Post » Sun Jun 26, 2016 6:00 am

@MPPlantOfficial Thanks! I know! I've checked the title before, it has some rad animations :)

@SoldjahBoy Thanks man! I appreciate the kind words!

@anty21ro Thanks for that capx - it helped me figure out the behavior better before doing any code. I've picked up the 'enrage' idea from one of the AI's there and changed it up to fit the new zombies :D Thanks again!

So Update:

Spent a good amount of time working on the AI. And I've now got the basic AI behavior working! Yay! Lots of tweaks and small animations for each state/action of the zombies.

I still have to figure out how the 'melee' combat should work (or if there should be any melee combat at all) and how to use the pickaxe throw, right now you can throw the pickaxe but there is no sure way of retrieving it- so it leaves the possibility of a player getting himself into a hole and throwing the pickaxe out and not being able to get out of the hole anymore.

With that being said I feel like i'm pretty close to getting a basic demo going of the game. So soon enough it's going to happen.

And now for the complementary zombie-action gif:
Image

Cheers!
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Post » Sun Jun 26, 2016 9:41 am

This is looking great. You have some cool ideas !
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Post » Sun Jun 26, 2016 10:22 am

StefanSava That looks gr8 I would say wow and be very happy that become hit game for you
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Post » Thu Apr 20, 2017 9:41 am

Image

Update:
  • Reworked a big chunk of the game. Simplified and removed a lot of stuff that wasn't working.
  • There is no more night mode, the background completely loops through the entire hue range of colors.
  • There is no more mouse control just keyboard.(possibility to add local co-op)
  • The way the player controls and moves has been changed, climbing was added. Lots of simplification in control feel.
  • The player has 2 slots, primary and secondary weapon. Primary is fixed based on character, secondary can be found on the map.
  • Zombies go climb through walls, visibly on the outside
  • Lots of visual improvements for consistency

Considering changing the name to Raveyard Goldmine (what you think?)

I'm planning on releasing a free version sometime soon, so people can playtest it and send feedback.

Have a nice day!

@anty21ro - Mersi :)
@Lordshiva1948 - Thanks for the kind words.
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Post » Thu Apr 20, 2017 2:16 pm

StefanSava Most welcome and latest work looks even better
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