Gravity Buster - a Rotary Competition game

Show us your completed creations made in Construct 2

Post » Wed Feb 29, 2012 4:58 am

So my game was too big (serves me right for making a game with color changing platform mechanics lol). So I put it on dropbox and will show it off here because whether or not Tom or Ashley see this and will count it in the competition, I want to show off my hard work. So here it is: Gravity Buster!

Click to go to Gravity Buster

I hope I'll at least get a contender medal for at least trying. Any positive or negative comments would be appreciated. Anything that should be changed or modified.

Controls:
WASD - Movement
J - Shoot
K - Jump
L - Gravity Right
O - Gravity Left
R - Restart Level
ESC - Escape menus
OctaveEight2012-02-29 13:33:58
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Post » Wed Feb 29, 2012 5:48 am

The first thing I clicked on is the "Controls" button and then I had to refresh the game because there is no way back to the menu screen.

I also got stuck in between the walls somehow. See here!

I really like your color-changing platform idea though. Good luck!
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Post » Wed Feb 29, 2012 1:03 pm

Oh, right Its doesn't have all the controls on it, I forgot. To get out of the Controls menu or the pass word menus, press [ESC]. If you want to restart a level, press R and you will immediately restart that level.

I had gotten stuck in the walls before but never there. Bravo for figuring out something new :D lol
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Post » Wed Feb 29, 2012 1:28 pm

I personaly think, the controls are much to complicated. I ve already got a knot in my fingers...
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Post » Wed Feb 29, 2012 1:31 pm

sorry. If I continue the project, I'll add an option to change the controls between this and Arrow keys with ZXCV as controls or something like that. Sorry they are complicated for you. I imagine it like its a controller, so that's why I set them up they way I did.
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Post » Wed Feb 29, 2012 4:02 pm

Hi, the idea is incredible!!! I like it very much, as Tokki said it's easy to get stuck in walls!
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Post » Wed Feb 29, 2012 4:54 pm

I like the idea! One suggestion I have though is to make the non-active colour change opacity, would make it slightly clearer which colour is active =)
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Post » Wed Feb 29, 2012 5:06 pm

Okay :) I'll work at it still :D Yeah, I thought of doing that, but never emplimented it. good idea though :)
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Post » Thu Mar 01, 2012 3:19 am

amazing gameplay,very creative and fitting music good luck!
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Post » Thu Mar 01, 2012 5:33 am

Its a cool idea, I like the music and i also got stuck in the wall lol.

Constructive crit: The controls need changing, most people are right handed so movement feels pretty natural using the arrow keys (Also most lefties have adapted themselves unwillingly to this style). Just my opinion but buttons should be where its natural for your left hand to be (This varies but i think its pretty safe to use A, S and D).

I would like to see you continue to work on this, if not look forward to whatever comes next haha :)
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