Great HTML5 work

Discussion and feedback on Construct 2

Post » Tue Dec 13, 2011 7:43 pm

Hey guys,

A colleague found this demo, and he says it is in HTML5. Is a great work. See by yourself.

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Post » Tue Dec 13, 2011 7:53 pm

That is very impressive for HTML 5.
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Post » Tue Dec 13, 2011 7:58 pm

wow nice, it seems to be made with tree.js a javascript 3d engine

http://mrdoob.github.com/three.js/vtrix2011-12-13 19:59:46
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Post » Tue Dec 13, 2011 8:04 pm

I knew it was too good to be true...
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Post » Tue Dec 13, 2011 8:11 pm

Yes, is Three.js like I see in the code
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Post » Tue Dec 13, 2011 8:13 pm

Look what they say in github:

three.js
Javascript 3D Engine
The aim of the project is to create a lightweight 3D engine with a very low level of complexity in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL.

Contributors Getting Started API Reference

More? #three.js on irc.freenode.net
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Post » Tue Dec 13, 2011 8:41 pm

[QUOTE=mammoth] I knew it was too good to be true...[/QUOTE]
What do you mean ?
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Post » Tue Dec 13, 2011 8:53 pm

Maybe he expected pure Canvas ? :D If WebGL becomes mainstream i hope we will be able to substitute canvas entirely. Or maybe Canvas could merge with WebGL and use it to render everything.
Just made me remember of Chrome Native Client. If it get's supported by all browsers in the future, then there'll be no need for canvas nor webgl anymore, making possible a unique(almost) codebase for Web, PC, and Mobile. That would be the perfect future :DKiyoshi2011-12-13 20:54:20
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Post » Tue Dec 13, 2011 10:32 pm

[quote]The engine can render using <canvas>, <svg> and WebGL.[/quote]
It runs in canvas. I still don't see the point there, sorry.

For Native Client, atm it is only supported in Chrome. The developpement team for mozilla for sure and Safari, or Opera (I can't remember the exact quote) are not really looking into adding it to their browser.
And it will require you to learn some language like c++, won't it ?
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Post » Tue Dec 13, 2011 10:57 pm

[QUOTE=Kyatric] [quote]The engine can render using <canvas>, <svg> and WebGL.[/quote]
It runs in canvas. I still don't see the point there, sorry.

For Native Client, atm it is only supported in Chrome. The developpement team for mozilla for sure and Safari, or Opera (I can't remember the exact quote) are not really looking into adding it to their browser.
And it will require you to learn some language like c++, won't it ?[/QUOTE]

In regards to learning a new language, I think there's a good chunk of middleware that'll let you get away without a lot of c++ knowledge. I believe Unity has confirmed NaCl support in the future, for example.
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