Greed - a proc gen dungeon crawler sort of thing

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Post » Wed Mar 05, 2014 5:19 pm

Great upgrade! i'm waiting the enemies! :D
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Post » Wed Mar 05, 2014 7:59 pm

Is there any reason there are separate keys for mining in each direction? It may be more user-friendly to make that one button and the direction is based on the direction the character is facing.

Either way, good start!
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Post » Wed Mar 05, 2014 8:15 pm

Yep, auto-mining has been implemented now and will be in the next update!
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Post » Wed Mar 05, 2014 11:40 pm

Pretty cool, I'm impressed by the solid frame rate considering the objects. The character doesn't really seem to need 8 walking directions, 4 direction sprites would look better given the narrowness of corridors, but I'm sure none of the art is final. Very cool and very curious about your procedural generation with rooms!

As for A.I. I think clever spawning may serve you better than good path finding but if you are curious about A.I. google Tiny keep and what they are doing with it
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Post » Fri Mar 07, 2014 10:21 pm

@lolpaca

there is a way to make this random generation using the tilemap object?
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Post » Fri Mar 07, 2014 10:33 pm

Looks pretty cool so far, waiting to see what you will do with the baddies ;-)
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Post » Sat Mar 08, 2014 7:55 am

@valdarko yep, it's the same principle whether you're using Tilemap or generating sprites - either way you're using coordinates on an array to place tiles on the layout. I use a mix of Tilemap and sprites in this, Tilemap is a bit more fiddly when referencing individual tiles in events, but it's so much more efficient memory-wise.
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Post » Sat Mar 08, 2014 8:19 am

Actually, Tilemap is already sort of a 2D array, so you might not even need a separate array. Hmmm! :O I'll have to look into that.

By the way, I plan to write a tutorial that builds on Abhilash's procedural generation one a bit, so more people can have fun experimenting with it in C2 :D
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Post » Sat Mar 08, 2014 4:33 pm

@lolpaca

dude, please make this tutorial when you have time
and if you can make it with tilemap you will be my hero

i'm making a sort of exploration game using the tilemap to interact with objects; i was searching for some way to randomize stuff like caves, but i suck with the array concept; the tilemap helped me with this kind of stuff but i'm still some kind of lost about it

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Post » Tue May 13, 2014 11:29 pm

Little update on this - now with 100% more rats!

https://dl.dropboxusercontent.com/u/106 ... index.html

You'll also notice the dungeon's had a complete graphical overhaul, thanks to the lovely @Wrangler offering to do some art for me in between his Dungeon Busting. Haven't been working on this as much as I'd like over the last couple of months cos of life & stuff, but I'm back on it now and working away. More stuff coming soon!
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