Greed - a proc gen dungeon crawler sort of thing

Show us your works in progress and request feedback

Post » Wed Jun 04, 2014 8:51 pm

I had a pleasant experience on my Macbook air 1.7 Ghz hd 5000 with steady 60 fps all the way through. I find it really interesting so far and can't wait to see where you intend to go with this, i like everything so far ^^
especially that it is a shmup / twin stick shooter :3
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Post » Wed Jun 18, 2014 10:41 pm

In this update:

- 2 new rings! 2 random rings now spawn somewhere on the level.
- Status effects! Ice slows enemies, fire does extra damage, lightning stuns enemies so they can't attack, poison does damage over time.
- A boss room! You'll find a big, forbidding locked room. The key is somewhere on the level.
- A boss! Fight him if you dare! :evil:
- Also, death! Permadeath even, it's a roguelike after all...

https://dl.dropboxusercontent.com/u/106 ... index.html
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Post » Fri Jun 20, 2014 8:50 am

Also, the long-promised devlog. I'll still update this thread now and then, but this is where the most frequent updates will be happening from now on!

http://lolpacagames.tumblr.com/
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Post » Thu Jun 26, 2014 3:59 pm

Random dungeons are great. I hope I can do something like this in the future.
Bl4ckSh33p-Soft - Custom Software and Indie Games
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Post » Thu Jun 26, 2014 11:35 pm

Update v19

More stuff! Bombs, more rings, and a start screen... check the devlog for details. Inventory's the next big job to get done.
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Post » Mon Jan 12, 2015 12:19 pm

Back in development, baby! This update introduces an inventory, levelling and new potions, as well as an improved GUI and a really nice graphical overhaul courtesy of @Rockwell. Crafting system coming soon, so you won't be wandering around with pockets full of gold and jewels for long.

Have a play with the demo on the site, any feedback appreciated! :D

Update v26
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Post » Mon Jan 26, 2015 9:34 am

Crafting is now in the game! People kept asking what all the mining was for - well, now it actually serves a purpose. Find the forge that spawns somewhere on every level and use the metals and jewels you've mined to smith new rings and add new spells to existing ones.

Latest version here. Feedback appreciated! :D

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Post » Fri Jul 10, 2015 8:28 am

Reminds me of Hammerwatch in style. the bombs feel a /little/ too loud for my taste, but I guess that might be because its 4 AM.

The fact you made this with construct 2 is leaving me speechless.

How many events do you have if you don't mind me asking?

Oh, and also, would love a tutorial as I'm sure many others would :p

Thanks for linking to Abhilash's tutorial page, I don't think I would have found it without you.

Fun game btw!

- procedural-generation-for-beginners-pdf_t61806 - the tutorial by Abhilash2863 for those wondering
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Post » Fri Jul 10, 2015 10:06 am

Very nice.. good atmosphere and sounds. Played my whole lunch break.
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Fri Jul 10, 2015 9:43 pm

Amazing!
The lighting is really good, would you mind explaining how you did that?
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