Greenworks a node-webkit plugin [STEAMWORKS]

Discussion and feedback on Construct 2

Post » Mon Dec 02, 2013 6:21 am

Greenheart games just released the Greenworks node-webkit/node.js plugin for the integration of steamworks!
https://github.com/greenheartgames/greenworks
Im sure there are some interested in this ;)
-Conti

//Edit:
Now that Greenworks is a Plugin that is WiP for Real, this thread is closed, as I do not think there should be made new comments/started a discussion about it here.
For anyone not knowing about it yet, here is the 'Official' thread about it:
experimental-greenworks-plugin_t117833
Last edited by SgtConti on Wed Oct 22, 2014 9:27 am, edited 3 times in total.
"It's done when it's done"

Shadows of War
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Post » Mon Dec 02, 2013 10:11 am

I'm nowhere near to having something ready to put up on Steam greenlight, but if that ever happens, it will be very useful. Thanks for the info
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Post » Mon Dec 02, 2013 11:40 am

Could this be added as a plug-in to C2 ? Or even better, directly in C2 export module?

@Ashley Something like official Steam export could be a very popular feature to add, don't you think?
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Post » Mon Dec 02, 2013 11:44 am

It could, but it doesn't make much sense unless you have access to steamworks SDK libraries and docs which are only usable under license from Valve.
Be nice until it's time to not be nice
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Post » Mon Dec 02, 2013 12:53 pm

@JohnnySheffield you just need to register as a Steamworks Developer, then you get access to the SDK, i did it and i have access to them.
But i wont post them ;) you sure know why
It may be that you need a Greenlight Pass (Submission Fee payed)
But if thats the case, and you want to develop a C2 plugin, i can give you a tip.

//EDIT: Maybe @Ashley will take a look and develop an official plugin, i dont know what the future holds, i only know that i will take a closer look at it this week.SgtConti2013-12-02 12:55:08
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Mon Dec 02, 2013 2:04 pm

I'm more than ready to give the $100 greelight fees to someone making the plug-in.

I already have 2 games of mine on Steam, but we made it with a publisher, and most important as a team. Now will be the first time I'm making a steam targeted game alone, and I will have to pay a "real" coder to implement steamworks anyway on the top of my game.

So, it worth the money to have a plug-in for everyone and not only for me.

I like the idea to see C2 as a real engine, and not only for hobbyists. GameMaker has Steam support, and C2 is at least as great to develep with, I don't see why someone would not like to get this feature :)
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Post » Mon Dec 02, 2013 2:55 pm

Ahh, cool...

Maybe i'll take a look later this week, i could dig into this if people are interested, but i think we need to wait for Ashley's official response.
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Post » Mon Dec 02, 2013 5:15 pm

Just curious, is it possible to put a game on Steam without this plugin?
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Post » Mon Dec 02, 2013 6:07 pm

@DrewMelton , it is, but i wouldnt recommend it.
People would notice the Steam Overlay missing, and its always nice to be able to include achievements, screenshots and everything.
"It's done when it's done"

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Post » Mon Dec 02, 2013 6:48 pm

Ah, okay. In that case, I hope this gets as much official support as it can. I'm still a bit miffed that Gamemaker gets Steam support and C2 doesn't when it's by far my preferred program.
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