Greenworks a node-webkit plugin [STEAMWORKS]

Discussion and feedback on Construct 2

Post » Mon Dec 02, 2013 9:52 pm

I'm 100% sure Ashley will do an official Steam Plugin. Probably soon too.

As for being miffed. Well you just need to take it that Game Maker exports to C++ and can access the Steam SDK directly. So there is no middle man layers. This let's developers access new features are sooner than C2 will ever get.
B
92
S
18
G
9
Posts: 2,455
Reputation: 15,113

Post » Mon Dec 02, 2013 10:33 pm

@jayderyu

Sorry to ask a dumb question, but my English is not that good, and I want to be sure to fully understand your post.

You write about Ashley to be "miffed" (which google translates as "pissed" for me). Why?

I fully understand how a Steam exporter was not possible before Node Webkit could handle it. And I think nobody is saying it was lazyness or something.

But now that Node Webkit can do it, thanks to the Game Dev Tycoon developer, why would he be "miffed" and not happy to add a powerful feature (and a good selling point too) to his engine?

(Sorry again, I think I misunderstood something and now look a bit stupid)

Aurel2013-12-02 22:34:06
Image | @AurelRegard on twitter
B
19
S
6
G
1
Posts: 307
Reputation: 2,500

Post » Mon Dec 02, 2013 10:58 pm

@Aurel Actually, I was the one who said I was a bit miffed, and I wasn't even being all that serious, lol.

I just meant that it's a shame that Gamemaker got Steam support and C2 didn't when C2 is by far the program I want to work with. I doubt I would be anywhere as far if had bought Gamemaker instead.

As someone who really wants to focus on PC for my first game, I am really anxious to get things on Steam when I get the game done.DrewMelton2013-12-02 23:02:21
B
82
S
30
G
35
Posts: 340
Reputation: 23,071

Post » Tue Dec 03, 2013 1:31 am

Damn, I really need to improve my English skills. Thx ;)
Image | @AurelRegard on twitter
B
19
S
6
G
1
Posts: 307
Reputation: 2,500

Post » Wed Dec 11, 2013 4:50 pm

I don't like to bump a topic, sorry for doing that, but this one is kind of important, so...

Now that Node Webkit can handle the Steam API, is anyone making a move on a Steam plug-in ?
Image | @AurelRegard on twitter
B
19
S
6
G
1
Posts: 307
Reputation: 2,500

Post » Wed Dec 11, 2013 7:00 pm

Maybe you should ask @Ashley , he will answer that.
But im sure if he isnt that into it, Sheffield will do it ;)
"It's done when it's done"

Shadows of War
Buy on Steam ;)
B
24
S
10
G
7
Posts: 253
Reputation: 4,931

Post » Mon Feb 24, 2014 10:29 pm

Would be cool to be able to use things that every other steam game can do!
B
152
S
75
G
21
Posts: 1,795
Reputation: 23,285

Post » Tue Feb 25, 2014 1:23 pm

can't this be part of C2 to registered developers, like the WiiU export?
B
43
S
11
G
4
Posts: 428
Reputation: 7,459

Post » Mon Apr 07, 2014 7:16 pm

Just a bump to see if there's an official response on NodeWebkit / Steamworks support for C2?
Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
B
27
S
8
G
3
Posts: 384
Reputation: 5,020

Post » Tue Apr 08, 2014 5:08 am

+1 interested here!
Image
B
98
S
36
G
17
Posts: 351
Reputation: 15,953

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 5 guests