Greenworks a node-webkit plugin [STEAMWORKS]

Discussion and feedback on Construct 2

Post » Tue Apr 08, 2014 8:56 pm

+100
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Post » Tue Apr 08, 2014 9:20 pm

+1
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Post » Tue Apr 08, 2014 9:28 pm

I'm also very interested!
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Post » Tue Apr 08, 2014 11:51 pm

My game is nearing completion, and I plan on releasing to Steam. Consider me interested!
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Post » Wed Apr 09, 2014 7:27 am

@Ashley Any thoughts?
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Post » Wed Apr 09, 2014 7:46 am

I think it can be a problem that the greenworks plugin does only work with the old 0.8 version of node and this would restrict you in using other plugins that might not work well with that version.

But I keep my fingers crossed that someone (maybe @Ashley ?) is able to fix this problem and make it possible :)

Also very interested.
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Post » Wed Apr 09, 2014 8:08 am

+1
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Post » Wed Apr 09, 2014 7:12 pm

+1

The game I'm working on is designed for PCs, not phones. I want to see Steam get the support it deserves as the best way to sell games for non-mobile platforms.
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Post » Thu Apr 10, 2014 7:05 pm

I gave it a shot, but it looks like Greenworks isn't compatible with the latest version of node-webkit. This will make it a little trickier.
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Post » Thu Apr 10, 2014 7:31 pm

OK, so basically both V8 and node.js have made lots of undocumented breaking changes lately. I've tried updating the Greenworks code myself but I just get loads of random errors and I cannot find anything at all on how to fix them. I think it might have to wait until the next version of node goes stable when they presumably will provide documentation on how to update plugins.
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