Greenworks a node-webkit plugin [STEAMWORKS]

Discussion and feedback on Construct 2

Post » Thu Apr 10, 2014 8:54 pm

@Ashley

Thanks for your effort :)
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Post » Thu Apr 10, 2014 9:34 pm

That's really nice to know you're having a look at this... Thanks a lot!
Image | @AurelRegard on twitter
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Post » Fri Apr 11, 2014 9:22 am

Damn! Thanks for checking it out.
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Post » Mon Apr 14, 2014 2:46 pm

@Ashley

Thanks for taking time to work on this.
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Post » Mon Apr 14, 2014 4:08 pm

@Ashley Cheers
My professional Royalty Free Music at Scirra Assets Store
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Post » Mon Apr 14, 2014 4:13 pm

@Ashley Thanks Ashley... this would have been a very nice addition. So basically that mean i can't export to Steam. I planned to but if it require some API code... i am doomed. Haha.
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Post » Mon Apr 14, 2014 4:18 pm

@Rushino I don't think you NEED the API to export to steam, but you won't get achievements etc.
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Post » Mon Apr 14, 2014 4:22 pm

DrewMelton wrote:@Aurel Actually, I was the one who said I was a bit miffed, and I wasn't even being all that serious, lol.

I just meant that it's a shame that Gamemaker got Steam support and C2 didn't when C2 is by far the program I want to work with. I doubt I would be anywhere as far if had bought Gamemaker instead.

As someone who really wants to focus on PC for my first game, I am really anxious to get things on Steam when I get the game done.DrewMelton2013-12-02 23:02:21


Keep in mind that Gamemaker is not an engine based on Javascript. Construct 2 is. Nature of Construct 2 is primary to make games for browsers. Offcourse it is not limited to browsers (since it got many export options) and i am rather happy of that because technology tend to go with javascript a lots thoses days, but most export options are based on browsers engine that support Javascript like Node-webkit which is based on Chrome. That explain why... Construct 2 might need support of some Steam API from his Node-webkit third party export option first. Then he need to make a plugin or add features to the Node-webkit to fill the gaps between the Node-webkit and the Steam feature offered by the Node-webkit. There no way Construct 2 can support this natively since it rely a lots on third party export runtime. Not saying this is a bad thing at all otherwise i wouldn't have bought it. :-) Just saying there are reasons why its easy or not to implement.. most of the time those are technical reasons outside the scope of Construct 2 which Ashley can or not do anything.
Last edited by Rushino on Mon Apr 14, 2014 4:28 pm, edited 3 times in total.
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Post » Mon Apr 14, 2014 4:23 pm

sqiddster wrote:@Rushino I don't think you NEED the API to export to steam, but you won't get achievements etc.


I hope so! Are you saying a plugin would be only for interaction access with steam ? (such friends, etc..) If that the case then i am safe cause i didn't need that. This is a singleplayer game so there no reasons to have integration with steam really. This need to be confirmed through.
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Post » Mon Apr 14, 2014 4:36 pm

@Rushino , even if its a singleplayer game, people like having access to the Steam overlay (Especially me :D)
to keep contact with their friend/may search something in the browser.
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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